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# GoldbergGUI
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Set up any game with Goldberg's emulator easily and automatically.
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## Installation
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* Install the latest .NET Core Runtime by clicking
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[here](https://dotnet.microsoft.com/download/dotnet-core/current/runtime),
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clicking on the "Download x64" button and installing it.
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* Download the latest release and extract it into any folder (e.g. %USERPROFILE%\Desktop\GoldbergGUI).
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## Usage
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* Double-click `GoldbergGUI.WPF.exe` to open the application.
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_(When starting it for the first time, it might take a few seconds since it needs to
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cache a list of games available on the Steam Store and download the latest Goldberg Emulator release.)_
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* Click on the "Select..." button on the top right and select the `steam_api.dll` or `steam_api64.dll` file in the game folder.
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* Enter the name of the game and click on the "Find ID..." button.
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* If it did not find the right game, either try again with more precise keywords,
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or copy the app ID from the Steam Store to field to the right of the "Find ID..." button.
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* Click the lower right "Get DLCs for AppID" button to fetch all available DLCs for the game.
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* Set advanced options like "Offline mode" in the "Advanced" tab.
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* Set global settings like account name and Steam64ID in the "Global Settings" tab.
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* Click on "Save".
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## Roadmap
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While the most used options are available right now, I am planning to support all features of Goldberg's emulator, which include:
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* Subscribed Groups
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* Mods (Steam Workshop)
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* Inventory and Items
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* ~~Achievements~~
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* Stats, Leaderboards
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* Controller (Steam Input)
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Apart from those, I'm also always looking into improving the user experience of the application and fixing any bugs.
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## Acknowledgment
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Goldberg Emulator is owned by Mr. Goldberg and licensed under the GNU Lesser General Public License v3.0.
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### Contributors
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* [UrbanCMC](https://github.com/UrbanCMC/) - Implementation of achievements
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### Dependencies
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* AngleSharp
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* MvvmCross
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* NinjaNye
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* Serilog
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* SharpCompress
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* sqlite-net-pcl
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* My fork of SteamStorefrontAPI
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## License
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GoldbergGUI is licensed under the GNU General Public License v3.0.
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