Disable main window until DLLs are ready

Other code changes
This commit is contained in:
Jeddunk 2020-12-23 19:13:52 +01:00
parent 092c8f3277
commit bf7f309ea6
8 changed files with 199 additions and 121 deletions

View file

@ -68,21 +68,24 @@ namespace auto_creamapi.Model
private static void UpdateCache()
{
MyLogger.Log.Information("Updating cache...");
var updateNeeded = DateTime.Now.Subtract(File.GetCreationTimeUtc(CachePath)).TotalDays >= 1;
string cacheString;
if (updateNeeded)
{
MyLogger.Log.Information("Updating cache...");
MyLogger.Log.Information("Getting content from API...");
var client = new HttpClient();
var httpCall = client.GetAsync(SteamUri);
var response = httpCall.Result;
var readAsStringAsync = response.Content.ReadAsStringAsync();
var responseBody = readAsStringAsync.Result;
MyLogger.Log.Information("Got content from API successfully. Writing to file...");
/*var writeAllTextAsync = File.WriteAllTextAsync(CachePath, responseBody, Encoding.UTF8);
writeAllTextAsync.RunSynchronously();*/
File.WriteAllText(CachePath, responseBody, Encoding.UTF8);
cacheString = responseBody;
MyLogger.Log.Information("Cache written to file successfully.");
}
else
{
@ -205,7 +208,7 @@ namespace auto_creamapi.Model
}
else
{
MyLogger.Log.Error($"Could not find game: {steamApp}");
MyLogger.Log.Error($"Could not get DLC: Invalid Steam App");
}
return dlcList;