Reimplemented using MVVMCross (SearchResultWindow & DownloadWindow WIP)
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408
auto-creamapi/ViewModels/MainViewModel.cs
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408
auto-creamapi/ViewModels/MainViewModel.cs
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using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using System.Text.RegularExpressions;
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using System.Threading.Tasks;
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using System.Windows.Threading;
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using auto_creamapi.Models;
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using auto_creamapi.Services;
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using auto_creamapi.Utils;
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using auto_creamapi.Views;
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using Microsoft.Win32;
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using MvvmCross.Commands;
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using MvvmCross.ViewModels;
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namespace auto_creamapi.ViewModels
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{
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public class MainViewModel : MvxViewModel
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{
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private readonly ICacheService _cache;
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private readonly ICreamConfigService _config;
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private readonly ICreamDllService _dll;
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private readonly IDownloadCreamApiService _download;
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private bool _mainWindowEnabled;
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private string _dllPath;
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private string _gameName;
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private int _appId;
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private string _lang;
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private bool _offline;
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private bool _extraprotection;
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private bool _unlockall;
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private bool _useSteamDb;
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private ObservableCollection<SteamApp> _dlcs;
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private bool _dllApplied;
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private bool _configExists;
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private string _status;
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private ObservableCollection<string> _languages;
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private const string DefaultLanguageSelection = "english";
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private const string DlcRegexPattern = @"(?<id>.*) *= *(?<name>.*)";
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public MainViewModel(ICacheService cache, ICreamConfigService config, ICreamDllService dll,
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IDownloadCreamApiService download)
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{
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_cache = cache;
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_config = config;
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_dll = dll;
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_download = download;
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}
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public override async Task Initialize()
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{
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await base.Initialize();
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Languages = new ObservableCollection<string>(_cache.Languages);
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ResetForm();
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_download.Initialize();
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_dll.Initialize();
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Lang = DefaultLanguageSelection;
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UseSteamDb = true;
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MainWindowEnabled = true;
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Status = "Ready.";
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}
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// // COMMANDS // //
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public IMvxCommand OpenFileCommand => new MvxCommand(OpenFile);
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private void OpenFile()
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{
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Status = "Waiting for file...";
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var dialog = new OpenFileDialog
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{
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Filter = "SteamAPI DLL|steam_api.dll;steam_api64.dll|" +
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"All files (*.*)|*.*",
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Multiselect = false,
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Title = "Select SteamAPI DLL..."
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};
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if (dialog.ShowDialog() == true)
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{
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var filePath = dialog.FileName;
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DllPath = filePath;
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var dirPath = Path.GetDirectoryName(filePath);
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if (dirPath != null)
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{
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_config.ReadFile(Path.Combine(dirPath, "cream_api.ini"));
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ResetForm();
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_dll.TargetPath = dirPath;
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_dll.CheckIfDllExistsAtTarget();
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CheckExistence();
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Status = "Ready.";
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}
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}
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}
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public IMvxCommand SearchCommand => new MvxCommand(Search);
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private void Search()
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{
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var app = _cache.GetAppByName(GameName);
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if (app != null)
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{
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GameName = app.Name;
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AppId = app.AppId;
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}
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/*else
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{
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var listOfAppsByName = _cache.GetListOfAppsByName(GameName);
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var searchWindow = new SearchResultWindow(listOfAppsByName);
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searchWindow.Show();
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}*/
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}
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public IMvxCommand GetListOfDlcCommand => new MvxAsyncCommand(GetListOfDlc);
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private async Task GetListOfDlc()
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{
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Status = "Trying to get DLC...";
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if (AppId > 0)
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{
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var app = new SteamApp() {AppId = AppId, Name = GameName};
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var task = _cache.GetListOfDlc(app, UseSteamDb);
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MainWindowEnabled = false;
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var listOfDlc = await task;
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var result = "";
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if (task.IsCompletedSuccessfully)
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{
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listOfDlc.Sort((app1, app2) => app1.AppId.CompareTo(app2.AppId));
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listOfDlc.ForEach(x => result += $"{x.AppId}={x.Name}\n");
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Dlcs = result;
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Status = $"Got DLC for AppID {AppId}";
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}
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else
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{
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Status = $"Could not get DLC for AppID {AppId}";
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}
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MainWindowEnabled = true;
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}
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else
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{
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Status = $"Could not get DLC for AppID {AppId}";
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MyLogger.Log.Error($"GetListOfDlc: Invalid AppID {AppId}");
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}
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}
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public IMvxCommand SaveCommand => new MvxCommand(Save);
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private void Save()
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{
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Status = "Saving...";
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_config.SetConfigData(
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AppId,
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Lang,
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Unlockall,
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Extraprotection,
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Offline,
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Dlcs
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);
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_config.SaveFile();
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_dll.Save();
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CheckExistence();
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Status = "Saving successful.";
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}
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public IMvxCommand ResetFormCommand => new MvxCommand(ResetForm);
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private void ResetForm()
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{
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AppId = _config.Config.AppId;
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Lang = _config.Config.Language;
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Unlockall = _config.Config.UnlockAll;
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Extraprotection = _config.Config.ExtraProtection;
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Offline = _config.Config.ForceOffline;
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var configDlcList = _config.Config.DlcList;
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var result = "";
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foreach (var x in configDlcList)
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{
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result += $"{x.AppId}={x.Name}\n";
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}
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Dlcs = result;
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}
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public IMvxCommand GoToForumThreadCommand => new MvxCommand(GoToForumThread);
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private void GoToForumThread()
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{
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Status = "Opening URL...";
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if (AppId > 0)
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{
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var searchTerm = AppId; //$"{GameName.Replace(" ", "+")}+{appId}";
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var destinationUrl =
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"https://cs.rin.ru/forum/search.php?keywords=" +
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searchTerm +
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"&terms=any&fid[]=10&sf=firstpost&sr=topics&submit=Search";
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var uri = new Uri(destinationUrl);
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var process = new ProcessStartInfo(uri.AbsoluteUri)
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{
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UseShellExecute = true
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};
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Process.Start(process);
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}
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else
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{
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MyLogger.Log.Error($"OpenURL: Invalid AppID {AppId}");
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Status = $"Could not open URL: Invalid AppID {AppId}";
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}
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}
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private void CheckExistence()
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{
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DllApplied = _dll.CreamApiApplied();
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ConfigExists = _config.ConfigExists();
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}
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// // ATTRIBUTES // //
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public bool MainWindowEnabled
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{
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get => _mainWindowEnabled;
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set
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{
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_mainWindowEnabled = value;
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RaisePropertyChanged(() => MainWindowEnabled);
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}
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}
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public string DllPath
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{
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get => _dllPath;
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set
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{
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_dllPath = value;
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RaisePropertyChanged(() => DllPath);
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}
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}
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public string GameName
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{
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get => _gameName;
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set
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{
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_gameName = value;
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RaisePropertyChanged(() => GameName);
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//MyLogger.Log.Debug($"GameName: {value}");
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}
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}
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public int AppId
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{
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get => _appId;
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set
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{
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_appId = value;
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RaisePropertyChanged(() => AppId);
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if (value > 0) SetNameById();
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}
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}
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private void SetNameById()
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{
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var appById = _cache.GetAppById(_appId);
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GameName = appById != null ? appById.Name : "";
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}
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public string Lang
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{
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get => _lang;
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set
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{
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_lang = value;
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RaisePropertyChanged(() => Lang);
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//MyLogger.Log.Debug($"Lang: {value}");
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}
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}
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public bool Offline
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{
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get => _offline;
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set
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{
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_offline = value;
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RaisePropertyChanged(() => Offline);
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}
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}
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public bool Extraprotection
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{
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get => _extraprotection;
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set
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{
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_extraprotection = value;
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RaisePropertyChanged(() => Extraprotection);
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}
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}
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public bool Unlockall
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{
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get => _unlockall;
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set
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{
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_unlockall = value;
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RaisePropertyChanged(() => Unlockall);
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}
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}
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public bool UseSteamDb
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{
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get => _useSteamDb;
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set
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{
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_useSteamDb = value;
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RaisePropertyChanged(() => UseSteamDb);
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}
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}
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/*public List<SteamApp> Dlcs
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{
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get => _dlcs;
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set
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{
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_dlcs = value;
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RaisePropertyChanged(Dlcs);
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MyLogger.Log.Debug($"Dlcs: {value}");
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}
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}*/
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public string Dlcs
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{
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get => DlcListToString(_dlcs);
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set
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{
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_dlcs = StringToDlcList(value);
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RaisePropertyChanged();
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//MyLogger.Log.Debug($"Dlcs: {DlcListToString(_dlcs)}");
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}
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}
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private static ObservableCollection<SteamApp> StringToDlcList(string value)
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{
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var result = new List<SteamApp>();
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var expression = new Regex(@"(?<id>.*) *= *(?<name>.*)");
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using var reader = new StringReader(value);
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string line;
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while ((line = reader.ReadLine()) != null)
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{
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var match = expression.Match(line);
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if (match.Success)
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{
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result.Add(new SteamApp
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{
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AppId = int.Parse(match.Groups["id"].Value),
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Name = match.Groups["name"].Value
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});
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}
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}
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return new ObservableCollection<SteamApp>(result);
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}
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private static string DlcListToString(IEnumerable<SteamApp> value)
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{
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return value.Aggregate("", (current, steamApp) => current + $"{steamApp}\n");
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}
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public bool DllApplied
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{
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get => _dllApplied;
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set
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{
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_dllApplied = value;
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RaisePropertyChanged(() => DllApplied);
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}
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}
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public bool ConfigExists
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{
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get => _configExists;
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set
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{
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_configExists = value;
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RaisePropertyChanged(() => ConfigExists);
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}
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}
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public string Status
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{
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get => _status;
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set
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{
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_status = value;
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RaisePropertyChanged(() => Status);
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}
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}
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public ObservableCollection<string> Languages
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{
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get => _languages;
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set
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{
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_languages = value;
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RaisePropertyChanged(() => Languages);
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}
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}
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}
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}
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