Add option to ignore unknown DLC from SteamDB.

Show amount of DLCs after getting list of DLCs successfully.
This commit is contained in:
Jeddunk 2021-01-04 16:14:10 +01:00
parent 2cfb7dc654
commit 1d69b7b45a
4 changed files with 42 additions and 13 deletions

View file

@ -38,6 +38,8 @@ namespace auto_creamapi.ViewModels
private bool _unlockAll;
private bool _useSteamDb;
private bool _ignoreUnknown;
//private const string DlcRegexPattern = @"(?<id>.*) *= *(?<name>.*)";
public MainViewModel(ICacheService cache, ICreamConfigService config, ICreamDllService dll,
@ -224,6 +226,16 @@ namespace auto_creamapi.ViewModels
}
}
public bool IgnoreUnknown
{
get => _ignoreUnknown;
set
{
_ignoreUnknown = value;
RaisePropertyChanged(() => IgnoreUnknown);
}
}
private async Task OpenFile()
{
Status = "Waiting for file...";
@ -251,12 +263,16 @@ namespace auto_creamapi.ViewModels
var separator = Path.DirectorySeparatorChar;
var strings = new List<string>(dirPath.Split(separator));
var index = strings.Contains("common") ? strings.FindIndex(x => x.Equals("common")) + 1 : -1;
if (index == -1) index = strings.Contains("steamapps") ? strings.FindIndex(x => x.Equals("steamapps")) + 2 : -1;
if (index == -1)
index = strings.Contains("steamapps")
? strings.FindIndex(x => x.Equals("steamapps")) + 2
: -1;
var s = index > -1 ? strings[index] : null;
if (s != null) GameName = s;
await Search();
await GetListOfDlc();
}
Status = "Ready.";
}
}
@ -289,12 +305,14 @@ namespace auto_creamapi.ViewModels
AppId = navigateResult.AppId;
}
}
await GetListOfDlc();
}
else
{
MyLogger.Log.Warning("Empty game name, cannot initiate search!");
}
MainWindowEnabled = true;
}
@ -304,14 +322,14 @@ namespace auto_creamapi.ViewModels
if (AppId > 0)
{
var app = new SteamApp {AppId = AppId, Name = GameName};
var task = _cache.GetListOfDlc(app, UseSteamDb);
var task = _cache.GetListOfDlc(app, UseSteamDb, IgnoreUnknown);
MainWindowEnabled = false;
var listOfDlc = await task;
if (task.IsCompletedSuccessfully)
{
listOfDlc.Sort((app1, app2) => app1.AppId.CompareTo(app2.AppId));
Dlcs = new ObservableCollection<SteamApp>(listOfDlc);
Status = $"Got DLC for AppID {AppId}";
Status = $"Got DLC for AppID {AppId} (Count: {Dlcs.Count})";
}
else
{