diff --git a/.gitmodules b/.gitmodules
new file mode 100644
index 0000000..bd149f0
--- /dev/null
+++ b/.gitmodules
@@ -0,0 +1,3 @@
+[submodule "SteamStorefrontAPI"]
+ path = SteamStorefrontAPI
+ url = https://git.jeddunk.xyz/jeddunk/SteamStorefrontAPI.git
diff --git a/GoldbergGUI.Core/GoldbergGUI.Core.csproj b/GoldbergGUI.Core/GoldbergGUI.Core.csproj
index 79fab83..72f32a9 100644
--- a/GoldbergGUI.Core/GoldbergGUI.Core.csproj
+++ b/GoldbergGUI.Core/GoldbergGUI.Core.csproj
@@ -1,27 +1,28 @@
-
- netcoreapp3.1
- 0.1.0
- 0.1.0
- Jeddunk
-
+
+ net8.0
+ 0.3.0
+ Jeddunk
+ AnyCPU;x86;x64
+
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
-
-
- ..\..\..\..\..\..\Windows\Microsoft.NET\assembly\GAC_32\PresentationCore\v4.0_4.0.0.0__31bf3856ad364e35\PresentationCore.dll
-
-
- ..\..\..\..\..\..\Windows\Microsoft.NET\assembly\GAC_MSIL\PresentationFramework\v4.0_4.0.0.0__31bf3856ad364e35\PresentationFramework.dll
-
-
+
+
+ ..\..\..\..\..\..\Windows\Microsoft.NET\assembly\GAC_32\PresentationCore\v4.0_4.0.0.0__31bf3856ad364e35\PresentationCore.dll
+
+
+ ..\..\..\..\..\..\Windows\Microsoft.NET\assembly\GAC_MSIL\PresentationFramework\v4.0_4.0.0.0__31bf3856ad364e35\PresentationFramework.dll
+
+
diff --git a/GoldbergGUI.Core/Models/GoldbergModel.cs b/GoldbergGUI.Core/Models/GoldbergModel.cs
index 58e0f89..d6a40fe 100644
--- a/GoldbergGUI.Core/Models/GoldbergModel.cs
+++ b/GoldbergGUI.Core/Models/GoldbergModel.cs
@@ -1,6 +1,8 @@
using System;
using System.Collections.Generic;
using System.Text.Json.Serialization;
+// ReSharper disable ClassNeverInstantiated.Global
+// ReSharper disable UnusedMember.Global
namespace GoldbergGUI.Core.Models
{
@@ -32,22 +34,22 @@ namespace GoldbergGUI.Core.Models
///
/// List of DLC
///
- public List DlcList { get; set; }
-
- public List Depots { get; set; }
-
+ public List DlcList { get; set; }
+
+ public List Depots { get; set; }
+
public List SubscribedGroups { get; set; }
-
- public List AppPaths { get; set; }
-
+
+ //public List AppPaths { get; set; }
+
public List Achievements { get; set; }
-
+
public List- Items { get; set; }
-
+
public List Leaderboards { get; set; }
-
+
public List Stats { get; set; }
-
+
// Add controller setting here!
///
/// Set offline mode.
@@ -61,24 +63,28 @@ namespace GoldbergGUI.Core.Models
/// Disable overlay (experimental only).
///
public bool DisableOverlay { get; set; }
-
+
public GoldbergGlobalConfiguration OverwrittenGlobalConfiguration { get; set; }
}
- public class Depot
+ public class DlcApp : SteamApp
{
+ public DlcApp() { }
+
+ public DlcApp(SteamApp steamApp)
+ {
+ AppId = steamApp.AppId;
+ Name = steamApp.Name;
+ ComparableName = steamApp.ComparableName;
+ AppType = steamApp.AppType;
+ LastModified = steamApp.LastModified;
+ PriceChangeNumber = steamApp.PriceChangeNumber;
+ }
+
///
- /// ID of Depot.
+ /// Path to DLC (relative to Steam API DLL) (optional)
///
- public int DepotId { get; set; }
- ///
- /// Name of Depot.
- ///
- public string Name { get; set; }
- ///
- /// Associated DLC App ID, can be null (e.g. if Depot is for base game).
- ///
- public int DlcAppId { get; set; }
+ public string AppPath { get; set; }
}
public class Group
@@ -97,51 +103,46 @@ namespace GoldbergGUI.Core.Models
public int AppId { get; set; }
}
- public class AppPath
- {
- public int AppId { get; set; }
- public string Path { get; set; }
- }
-
public class Achievement
{
///
/// Achievement description.
///
[JsonPropertyName("description")]
- public string Description { get; set; }
+ public string Description { get; set; }
///
- /// Human readable name, as shown on webpage, game libary, overlay, etc.
+ /// Human readable name, as shown on webpage, game library, overlay, etc.
///
[JsonPropertyName("displayName")]
- public string DisplayName { get; set; }
+ public string DisplayName { get; set; }
///
/// Is achievement hidden? 0 = false, else true.
///
[JsonPropertyName("hidden")]
- public int Hidden { get; set; }
-
+ public int Hidden { get; set; }
+
///
/// Path to icon when unlocked (colored).
///
[JsonPropertyName("icon")]
- public string Icon { get; set; }
+ public string Icon { get; set; }
///
/// Path to icon when locked (grayed out).
///
+ // ReSharper disable once StringLiteralTypo
[JsonPropertyName("icongray")]
- public string IconGray { get; set; }
+ public string IconGray { get; set; }
///
/// Internal name.
///
[JsonPropertyName("name")]
- public string Name { get; set; }
+ public string Name { get; set; }
}
-
+
public class Item
{
[JsonPropertyName("Timestamp")]
@@ -200,9 +201,10 @@ namespace GoldbergGUI.Core.Models
// [JsonConverter(typeof(FluffyParseStringConverter))]
public long DropMaxPerWindow { get; set; }
+ // ReSharper disable once StringLiteralTypo
[JsonPropertyName("workshopid")]
// [JsonConverter(typeof(FluffyParseStringConverter))]
- public long Workshopid { get; set; }
+ public long WorkshopId { get; set; }
[JsonPropertyName("tw_unique_to_own")]
// [JsonConverter(typeof(PurpleParseStringConverter))]
diff --git a/GoldbergGUI.Core/Models/SteamAppModel.cs b/GoldbergGUI.Core/Models/SteamAppModel.cs
index 6fbf277..4329b75 100644
--- a/GoldbergGUI.Core/Models/SteamAppModel.cs
+++ b/GoldbergGUI.Core/Models/SteamAppModel.cs
@@ -1,7 +1,6 @@
+using SQLite;
using System.Collections.Generic;
using System.Text.Json.Serialization;
-using System.Text.RegularExpressions;
-using GoldbergGUI.Core.Utils;
// ReSharper disable UnusedMember.Global
// ReSharper disable ClassNeverInstantiated.Global
@@ -11,44 +10,41 @@ using GoldbergGUI.Core.Utils;
// ReSharper disable InconsistentNaming
namespace GoldbergGUI.Core.Models
{
+ [Table("steamapp")]
public class SteamApp
{
- private string _name;
- private string _comparableName;
- [JsonPropertyName("appid")] public int AppId { get; set; }
+ [JsonPropertyName("appid")]
+ [Column("appid")]
+ [PrimaryKey]
+ public int AppId { get; set; }
///
/// Name of Steam app
///
[JsonPropertyName("name")]
- public string Name
- {
- get => _name;
- set
- {
- _name = value;
- _comparableName = Regex.Replace(value, Misc.AlphaNumOnlyRegex, "").ToLower();
- }
- }
-
- ///
- /// Trimmed and cleaned name of Steam app, used for comparisons.
- ///
- public bool CompareName(string value) => _comparableName.Equals(value);
+ [Column("name")]
+ public string Name { get; set; }
+
+ [Column("comparable_name")]
+ public string ComparableName { get; set; }
///
/// App type (Game, DLC, ...)
///
- public AppType type { get; set; }
+ [Column("type")]
+ public string AppType { get; set; }
public override string ToString()
{
return $"{AppId}={Name}";
}
- [JsonPropertyName("last_modified")] public long LastModified { get; set; }
+ [JsonPropertyName("last_modified")]
+ [Ignore]
+ public long LastModified { get; set; }
[JsonPropertyName("price_change_number")]
+ [Ignore]
public long PriceChangeNumber { get; set; }
}
@@ -76,19 +72,4 @@ namespace GoldbergGUI.Core.Models
{
[JsonPropertyName("response")] public override AppList AppList { get; set; }
}
-
- public class AppType
- {
- private AppType(string value) => Value = value;
-
- public string Value { get; }
-
- public static AppType Game { get; } = new AppType("game");
- public static AppType DLC { get; } = new AppType("dlc");
- public static AppType Music { get; } = new AppType("music");
- public static AppType Demo { get; } = new AppType("demo");
- public static AppType Ad { get; } = new AppType("advertising");
- public static AppType Mod { get; } = new AppType("mod");
- public static AppType Video { get; } = new AppType("video");
- }
}
\ No newline at end of file
diff --git a/GoldbergGUI.Core/Services/GoldbergService.cs b/GoldbergGUI.Core/Services/GoldbergService.cs
index 7ae2c3c..6b7bcfa 100644
--- a/GoldbergGUI.Core/Services/GoldbergService.cs
+++ b/GoldbergGUI.Core/Services/GoldbergService.cs
@@ -1,3 +1,6 @@
+using GoldbergGUI.Core.Models;
+using GoldbergGUI.Core.Utils;
+using MvvmCross.Logging;
using System;
using System.Collections.Generic;
using System.IO;
@@ -7,9 +10,6 @@ using System.Net.Http;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
using System.Windows;
-using GoldbergGUI.Core.Models;
-using GoldbergGUI.Core.Utils;
-using MvvmCross.Logging;
namespace GoldbergGUI.Core.Services
{
@@ -23,16 +23,13 @@ namespace GoldbergGUI.Core.Services
public Task Save(string path, GoldbergConfiguration configuration);
public Task GetGlobalSettings();
public Task SetGlobalSettings(GoldbergGlobalConfiguration configuration);
-
public bool GoldbergApplied(string path);
-
- // public Task Download();
- // public Task Extract(string archivePath);
public Task GenerateInterfacesFile(string filePath);
public List Languages();
}
// ReSharper disable once UnusedType.Global
+ // ReSharper disable once ClassNeverInstantiated.Global
public class GoldbergService : IGoldbergService
{
private IMvxLog _log;
@@ -211,7 +208,8 @@ namespace GoldbergGUI.Core.Services
{
_log.Info("Reading configuration...");
var appId = -1;
- var dlcList = new List();
+ var achievementList = new List();
+ var dlcList = new List();
var steamAppidTxt = Path.Combine(path, "steam_appid.txt");
if (File.Exists(steamAppidTxt))
{
@@ -224,7 +222,21 @@ namespace GoldbergGUI.Core.Services
_log.Info(@"""steam_appid.txt"" missing! Skipping...");
}
+ var achievementJson = Path.Combine(path, "steam_settings", "achievements.json");
+ if (File.Exists(achievementJson))
+ {
+ _log.Info("Getting achievements...");
+ var json = await File.ReadAllTextAsync(achievementJson)
+ .ConfigureAwait(false);
+ achievementList = System.Text.Json.JsonSerializer.Deserialize
>(json);
+ }
+ else
+ {
+ _log.Info(@"""steam_settings/achievements.json"" missing! Skipping...");
+ }
+
var dlcTxt = Path.Combine(path, "steam_settings", "DLC.txt");
+ var appPathTxt = Path.Combine(path, "steam_settings", "app_paths.txt");
if (File.Exists(dlcTxt))
{
_log.Info("Getting DLCs...");
@@ -235,12 +247,27 @@ namespace GoldbergGUI.Core.Services
{
var match = expression.Match(line);
if (match.Success)
- dlcList.Add(new SteamApp
+ dlcList.Add(new DlcApp()
{
AppId = Convert.ToInt32(match.Groups["id"].Value),
Name = match.Groups["name"].Value
});
}
+
+ // ReSharper disable once InvertIf
+ if (File.Exists(appPathTxt))
+ {
+ var appPathAllLinesAsync = await File.ReadAllLinesAsync(appPathTxt).ConfigureAwait(false);
+ var appPathExpression = new Regex(@"(?.*) *= *(?.*)");
+ foreach (var line in appPathAllLinesAsync)
+ {
+ var match = appPathExpression.Match(line);
+ if (!match.Success) continue;
+ var i = dlcList.FindIndex(x =>
+ x.AppId.Equals(Convert.ToInt32(match.Groups["id"].Value)));
+ dlcList[i].AppPath = match.Groups["appPath"].Value;
+ }
+ }
}
else
{
@@ -250,6 +277,7 @@ namespace GoldbergGUI.Core.Services
return new GoldbergConfiguration
{
AppId = appId,
+ Achievements = achievementList,
DlcList = dlcList,
Offline = File.Exists(Path.Combine(path, "steam_settings", "offline.txt")),
DisableNetworking = File.Exists(Path.Combine(path, "steam_settings", "disable_networking.txt")),
@@ -277,6 +305,7 @@ namespace GoldbergGUI.Core.Services
{
CopyDllFiles(path, x64Name);
}
+ _log.Info("DLL setup finished!");
// Create steam_settings folder if missing
_log.Info("Saving settings...");
@@ -289,50 +318,135 @@ namespace GoldbergGUI.Core.Services
await File.WriteAllTextAsync(Path.Combine(path, "steam_appid.txt"), c.AppId.ToString())
.ConfigureAwait(false);
- // DLC
- if (c.DlcList.Count > 0)
+ // Achievements + Images
+ if (c.Achievements.Count > 0)
{
- var dlcString = "";
- c.DlcList.ForEach(x => dlcString += $"{x}\n");
- await File.WriteAllTextAsync(Path.Combine(path, "steam_settings", "DLC.txt"), dlcString)
+ _log.Info("Downloading images...");
+ var imagePath = Path.Combine(path, "steam_settings", "images");
+ Directory.CreateDirectory(imagePath);
+
+ foreach (var achievement in c.Achievements)
+ {
+ await DownloadImageAsync(imagePath, achievement.Icon);
+ await DownloadImageAsync(imagePath, achievement.IconGray);
+
+ // Update achievement list to point to local images instead
+ achievement.Icon = $"images/{Path.GetFileName(achievement.Icon)}";
+ achievement.IconGray = $"images/{Path.GetFileName(achievement.IconGray)}";
+ }
+
+ _log.Info("Saving achievements...");
+
+ var achievementJson = System.Text.Json.JsonSerializer.Serialize(
+ c.Achievements,
+ new System.Text.Json.JsonSerializerOptions
+ {
+ Encoder = System.Text.Encodings.Web.JavaScriptEncoder.UnsafeRelaxedJsonEscaping,
+ WriteIndented = true
+ });
+ await File.WriteAllTextAsync(Path.Combine(path, "steam_settings", "achievements.json"), achievementJson)
.ConfigureAwait(false);
+
+ _log.Info("Finished saving achievements.");
}
else
{
+ _log.Info("No achievements set! Removing achievement files...");
+ var imagePath = Path.Combine(path, "steam_settings", "images");
+ if (Directory.Exists(imagePath))
+ {
+ Directory.Delete(imagePath);
+ }
+ var achievementPath = Path.Combine(path, "steam_settings", "achievements");
+ if (File.Exists(achievementPath))
+ {
+ File.Delete(achievementPath);
+ }
+ _log.Info("Removed achievement files.");
+ }
+
+ // DLC + App path
+ if (c.DlcList.Count > 0)
+ {
+ _log.Info("Saving DLC settings...");
+ var dlcContent = "";
+ //var depotContent = "";
+ var appPathContent = "";
+ c.DlcList.ForEach(x =>
+ {
+ dlcContent += $"{x}\n";
+ //depotContent += $"{x.DepotId}\n";
+ if (!string.IsNullOrEmpty(x.AppPath))
+ appPathContent += $"{x.AppId}={x.AppPath}\n";
+ });
+ await File.WriteAllTextAsync(Path.Combine(path, "steam_settings", "DLC.txt"), dlcContent)
+ .ConfigureAwait(false);
+
+ /*if (!string.IsNullOrEmpty(depotContent))
+ {
+ await File.WriteAllTextAsync(Path.Combine(path, "steam_settings", "depots.txt"), depotContent)
+ .ConfigureAwait(false);
+ }*/
+
+
+ if (!string.IsNullOrEmpty(appPathContent))
+ {
+ await File.WriteAllTextAsync(Path.Combine(path, "steam_settings", "app_paths.txt"), appPathContent)
+ .ConfigureAwait(false);
+ }
+ else
+ {
+ if (File.Exists(Path.Combine(path, "steam_settings", "app_paths.txt")))
+ File.Delete(Path.Combine(path, "steam_settings", "app_paths.txt"));
+ }
+ _log.Info("Saved DLC settings.");
+ }
+ else
+ {
+ _log.Info("No DLC set! Removing DLC configuration files...");
if (File.Exists(Path.Combine(path, "steam_settings", "DLC.txt")))
File.Delete(Path.Combine(path, "steam_settings", "DLC.txt"));
+ if (File.Exists(Path.Combine(path, "steam_settings", "app_paths.txt")))
+ File.Delete(Path.Combine(path, "steam_settings", "app_paths.txt"));
+ _log.Info("Removed DLC configuration files.");
}
// Offline
if (c.Offline)
{
+ _log.Info("Create offline.txt");
await File.Create(Path.Combine(path, "steam_settings", "offline.txt")).DisposeAsync()
.ConfigureAwait(false);
}
else
{
+ _log.Info("Delete offline.txt if it exists");
File.Delete(Path.Combine(path, "steam_settings", "offline.txt"));
}
// Disable Networking
if (c.DisableNetworking)
{
+ _log.Info("Create disable_networking.txt");
await File.Create(Path.Combine(path, "steam_settings", "disable_networking.txt")).DisposeAsync()
.ConfigureAwait(false);
}
else
{
+ _log.Info("Delete disable_networking.txt if it exists");
File.Delete(Path.Combine(path, "steam_settings", "disable_networking.txt"));
}
// Disable Overlay
if (c.DisableOverlay)
{
+ _log.Info("Create disable_overlay.txt");
await File.Create(Path.Combine(path, "steam_settings", "disable_overlay.txt")).DisposeAsync()
.ConfigureAwait(false);
}
else
{
+ _log.Info("Delete disable_overlay.txt if it exists");
File.Delete(Path.Combine(path, "steam_settings", "disable_overlay.txt"));
}
}
@@ -341,17 +455,21 @@ namespace GoldbergGUI.Core.Services
{
var steamApiDll = Path.Combine(path, $"{name}.dll");
var originalDll = Path.Combine(path, $"{name}_o.dll");
- var guiBackup = Path.Combine(path, $"{name}.dll.GOLDBERGGUIBACKUP");
+ var guiBackup = Path.Combine(path, $".{name}.dll.GOLDBERGGUIBACKUP");
var goldbergDll = Path.Combine(_goldbergPath, $"{name}.dll");
if (!File.Exists(originalDll))
+ {
+ _log.Info("Back up original Steam API DLL...");
File.Move(steamApiDll, originalDll);
+ }
else
{
File.Move(steamApiDll, guiBackup, true);
File.SetAttributes(guiBackup, FileAttributes.Hidden);
}
+ _log.Info("Copy Goldberg DLL to target path...");
File.Copy(goldbergDll, steamApiDll);
}
@@ -415,6 +533,7 @@ namespace GoldbergGUI.Core.Services
var contentLength = headResponse.Content.Headers.ContentLength;
await client.GetFileAsync(downloadUrl, fileStream).ContinueWith(async t =>
{
+ // ReSharper disable once AccessToDisposedClosure
await fileStream.DisposeAsync().ConfigureAwait(false);
var fileLength = new FileInfo(_goldbergZipPath).Length;
// Environment.Exit(128);
@@ -564,5 +683,22 @@ namespace GoldbergGUI.Core.Services
return success;
}
+
+ private async Task DownloadImageAsync(string imageFolder, string imageUrl)
+ {
+ var fileName = Path.GetFileName(imageUrl);
+ var targetPath = Path.Combine(imageFolder, fileName);
+ if (File.Exists(targetPath))
+ {
+ return;
+ }
+ else if (imageUrl.StartsWith("images/"))
+ {
+ _log.Warn($"Previously downloaded image '{imageUrl}' is now missing!");
+ }
+
+ var wc = new System.Net.WebClient();
+ await wc.DownloadFileTaskAsync(new Uri(imageUrl, UriKind.Absolute), targetPath);
+ }
}
}
\ No newline at end of file
diff --git a/GoldbergGUI.Core/Services/SteamService.cs b/GoldbergGUI.Core/Services/SteamService.cs
index b3d77e2..74c369b 100644
--- a/GoldbergGUI.Core/Services/SteamService.cs
+++ b/GoldbergGUI.Core/Services/SteamService.cs
@@ -1,19 +1,18 @@
-using System;
-using System.Collections.Generic;
-using System.IO;
-using System.Linq;
-using System.Net.Http;
-using System.Text;
-using System.Text.Json;
-using System.Text.RegularExpressions;
-using System.Threading.Tasks;
using AngleSharp.Dom;
using AngleSharp.Html.Parser;
using GoldbergGUI.Core.Models;
using GoldbergGUI.Core.Utils;
using MvvmCross.Logging;
using NinjaNye.SearchExtensions;
+using SQLite;
using SteamStorefrontAPI;
+using System;
+using System.Collections.Generic;
+using System.IO;
+using System.Net.Http;
+using System.Text.Json;
+using System.Text.RegularExpressions;
+using System.Threading.Tasks;
namespace GoldbergGUI.Core.Services
{
@@ -21,23 +20,21 @@ namespace GoldbergGUI.Core.Services
public interface ISteamService
{
public Task Initialize(IMvxLog log);
- public IEnumerable GetListOfAppsByName(string name);
- public SteamApp GetAppByName(string name);
- public SteamApp GetAppById(int appid);
- public Task> GetListOfDlc(SteamApp steamApp, bool useSteamDb);
+ public Task> GetListOfAppsByName(string name);
+ public Task GetAppByName(string name);
+ public Task GetAppById(int appid);
+ public Task> GetListOfAchievements(SteamApp steamApp);
+ public Task> GetListOfDlc(SteamApp steamApp, bool useSteamDb);
}
class SteamCache
{
- public string Filename { get; }
public string SteamUri { get; }
public Type ApiVersion { get; }
- public AppType SteamAppType { get; }
- public HashSet Cache { get; set; } = new HashSet();
+ public string SteamAppType { get; }
- public SteamCache(string filename, string uri, Type apiVersion, AppType steamAppType)
+ public SteamCache(string uri, Type apiVersion, string steamAppType)
{
- Filename = filename;
SteamUri = uri;
ApiVersion = apiVersion;
SteamAppType = steamAppType;
@@ -49,32 +46,30 @@ namespace GoldbergGUI.Core.Services
public class SteamService : ISteamService
{
// ReSharper disable StringLiteralTypo
- private readonly Dictionary _caches =
- new Dictionary
+ private readonly Dictionary _caches =
+ new Dictionary
{
{
- AppType.Game,
+ AppTypeGame,
new SteamCache(
- "steamapps_games.json",
"https://api.steampowered.com/IStoreService/GetAppList/v1/" +
"?max_results=50000" +
"&include_games=1" +
"&key=" + Secrets.SteamWebApiKey(),
typeof(SteamAppsV1),
- AppType.Game
+ AppTypeGame
)
},
{
- AppType.DLC,
+ AppTypeDlc,
new SteamCache(
- "steamapps_dlc.json",
"https://api.steampowered.com/IStoreService/GetAppList/v1/" +
"?max_results=50000" +
"&include_games=0" +
"&include_dlc=1" +
"&key=" + Secrets.SteamWebApiKey(),
typeof(SteamAppsV1),
- AppType.DLC
+ AppTypeDlc
)
}
};
@@ -84,141 +79,152 @@ namespace GoldbergGUI.Core.Services
private const string UserAgent =
"Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) " +
"Chrome/87.0.4280.88 Safari/537.36";
+ private const string AppTypeGame = "game";
+ private const string AppTypeDlc = "dlc";
+ private const string Database = "steamapps.cache";
+ private const string GameSchemaUrl = "https://api.steampowered.com/ISteamUserStats/GetSchemaForGame/v2/";
private IMvxLog _log;
+ private SQLiteAsyncConnection _db;
+
public async Task Initialize(IMvxLog log)
{
- //var (path, uri, jsonType, appType) = _caches[0];
static SteamApps DeserializeSteamApps(Type type, string cacheString)
{
- if (type == typeof(SteamAppsV1))
- return JsonSerializer.Deserialize(cacheString);
- else if (type == typeof(SteamAppsV2))
- return JsonSerializer.Deserialize(cacheString);
- return null;
+ return type == typeof(SteamAppsV2)
+ ? (SteamApps)JsonSerializer.Deserialize(cacheString)
+ : JsonSerializer.Deserialize(cacheString);
}
- foreach (var (k, c) in _caches)
- {
- _log = log;
- _log.Info($"Updating cache ({k.Value})...");
- var updateNeeded =
- DateTime.Now.Subtract(File.GetLastWriteTimeUtc(c.Filename)).TotalDays >= 1;
- SteamApps steamApps;
- try
- {
- var temp = await GetCache(updateNeeded, c.SteamUri, c.Filename)
- .ConfigureAwait(false);
- steamApps = DeserializeSteamApps(c.ApiVersion, temp);
- }
- catch (JsonException)
- {
- _log.Error("Local cache broken, forcing update...");
- var temp = await GetCache(true, c.SteamUri, c.Filename).ConfigureAwait(false);
- steamApps = DeserializeSteamApps(c.ApiVersion, temp);
- }
+ _log = log;
+ _db = new SQLiteAsyncConnection(Database);
+ //_db.CreateTable();
+ await _db.CreateTableAsync()
+ //.ContinueWith(x => _log.Debug("Table success!"))
+ .ConfigureAwait(false);
- try
+ var countAsync = await _db.Table().CountAsync().ConfigureAwait(false);
+ if (DateTime.Now.Subtract(File.GetLastWriteTimeUtc(Database)).TotalDays >= 1 || countAsync == 0)
+ {
+ foreach (var (appType, steamCache) in _caches)
{
- var cacheRaw = new HashSet(steamApps.AppList.Apps);
+ _log.Info($"Updating cache ({appType})...");
+ bool haveMoreResults;
+ long lastAppId = 0;
+ var client = new HttpClient();
+ var cacheRaw = new HashSet();
+ do
+ {
+ var response = lastAppId > 0
+ ? await client.GetAsync($"{steamCache.SteamUri}&last_appid={lastAppId}")
+ .ConfigureAwait(false)
+ : await client.GetAsync(steamCache.SteamUri).ConfigureAwait(false);
+ var responseBody = await response.Content.ReadAsStringAsync().ConfigureAwait(false);
+ var steamApps = DeserializeSteamApps(steamCache.ApiVersion, responseBody);
+ foreach (var appListApp in steamApps.AppList.Apps) cacheRaw.Add(appListApp);
+ haveMoreResults = steamApps.AppList.HaveMoreResults;
+ lastAppId = steamApps.AppList.LastAppid;
+ } while (haveMoreResults);
+
var cache = new HashSet();
foreach (var steamApp in cacheRaw)
{
- steamApp.type = c.SteamAppType;
+ steamApp.AppType = steamCache.SteamAppType;
+ steamApp.ComparableName = PrepareStringToCompare(steamApp.Name);
cache.Add(steamApp);
}
- c.Cache = cache;
-
- _log.Info("Loaded cache into memory!");
- }
- catch (NullReferenceException e)
- {
- Console.WriteLine(e);
- throw;
+ await _db.InsertAllAsync(cache, "OR IGNORE").ConfigureAwait(false);
}
}
}
- private async Task GetCache(bool updateNeeded, string steamUri, string cachePath)
+ public async Task> GetListOfAppsByName(string name)
{
- string cacheString;
- if (updateNeeded)
- {
- _log.Info("Getting content from API...");
- var client = new HttpClient();
- var response = await client.GetAsync(steamUri).ConfigureAwait(false);
- var responseBody = await response.Content.ReadAsStringAsync().ConfigureAwait(false);
-
- _log.Info("Got content from API successfully. Writing to file...");
- await File.WriteAllTextAsync(cachePath, responseBody, Encoding.UTF8).ConfigureAwait(false);
-
- _log.Info("Cache written to file successfully.");
- cacheString = responseBody;
- }
- else
- {
- _log.Info("Cache already up to date!");
- cacheString = await File.ReadAllTextAsync(cachePath).ConfigureAwait(false);
- }
-
- return cacheString;
- }
-
- public IEnumerable GetListOfAppsByName(string name)
- {
- var listOfAppsByName = _caches[AppType.Game].Cache.Search(x => x.Name)
+ var query = await _db.Table()
+ .Where(x => x.AppType == AppTypeGame).ToListAsync().ConfigureAwait(false);
+ var listOfAppsByName = query.Search(x => x.Name)
.SetCulture(StringComparison.OrdinalIgnoreCase)
.ContainingAll(name.Split(' '));
return listOfAppsByName;
}
- public SteamApp GetAppByName(string name)
+ public async Task GetAppByName(string name)
{
_log.Info($"Trying to get app {name}");
- var comparableName = Regex.Replace(name, Misc.AlphaNumOnlyRegex, "").ToLower();
- var app = _caches[AppType.Game].Cache.FirstOrDefault(x => x.CompareName(comparableName));
+ var comparableName = PrepareStringToCompare(name);
+ var app = await _db.Table()
+ .FirstOrDefaultAsync(x => x.AppType == AppTypeGame && x.ComparableName.Equals(comparableName))
+ .ConfigureAwait(false);
if (app != null) _log.Info($"Successfully got app {app}");
return app;
}
- public SteamApp GetAppById(int appid)
+ public async Task GetAppById(int appid)
{
_log.Info($"Trying to get app with ID {appid}");
- var app = _caches[AppType.Game].Cache.FirstOrDefault(x => x.AppId.Equals(appid));
+ var app = await _db.Table().Where(x => x.AppType == AppTypeGame)
+ .FirstOrDefaultAsync(x => x.AppId.Equals(appid)).ConfigureAwait(false);
if (app != null) _log.Info($"Successfully got app {app}");
return app;
}
- public async Task> GetListOfDlc(SteamApp steamApp, bool useSteamDb)
+ public async Task> GetListOfAchievements(SteamApp steamApp)
{
- var dlcList = new List();
+ var achievementList = new List();
+ if (steamApp == null)
+ {
+ return achievementList;
+ }
+
+ _log.Info($"Getting achievements for App {steamApp}");
+
+ var client = new HttpClient();
+ client.DefaultRequestHeaders.UserAgent.ParseAdd(UserAgent);
+ var apiUrl = $"{GameSchemaUrl}?key={Secrets.SteamWebApiKey()}&appid={steamApp.AppId}&l=en";
+
+ var response = await client.GetAsync(apiUrl);
+ var responseBody = await response.Content.ReadAsStringAsync().ConfigureAwait(false);
+
+ var jsonResponse = JsonDocument.Parse(responseBody);
+ var achievementData = jsonResponse.RootElement.GetProperty("game")
+ .GetProperty("availableGameStats")
+ .GetProperty("achievements");
+
+ achievementList = JsonSerializer.Deserialize>(achievementData.GetRawText());
+ return achievementList;
+ }
+
+ public async Task> GetListOfDlc(SteamApp steamApp, bool useSteamDb)
+ {
+ var dlcList = new List();
if (steamApp != null)
{
_log.Info($"Get DLC for App {steamApp}");
var task = AppDetails.GetAsync(steamApp.AppId);
var steamAppDetails = await task.ConfigureAwait(true);
- if (steamAppDetails.Type == AppType.Game.Value)
+ if (steamAppDetails.Type == AppTypeGame)
{
- steamAppDetails.DLC.ForEach(x =>
+ steamAppDetails.DLC.ForEach(async x =>
{
- var result = _caches[AppType.DLC].Cache.FirstOrDefault(y => y.AppId.Equals(x))
- ?? new SteamApp {AppId = x, Name = $"Unknown DLC {x}"};
- dlcList.Add(result);
+ var result = await _db.Table().Where(z => z.AppType == AppTypeDlc)
+ .FirstOrDefaultAsync(y => y.AppId.Equals(x)).ConfigureAwait(true)
+ ?? new SteamApp() { AppId = x, Name = $"Unknown DLC {x}", ComparableName = $"unknownDlc{x}", AppType = AppTypeDlc };
+ dlcList.Add(new DlcApp(result));
+ _log.Debug($"{result.AppId}={result.Name}");
});
- dlcList.ForEach(x => _log.Debug($"{x.AppId}={x.Name}"));
_log.Info("Got DLC successfully...");
// Get DLC from SteamDB
- // Get Cloudflare cookie
+ // Get Cloudflare cookie (not implemented)
// Scrape and parse HTML page
// Add missing to DLC list
// Return current list if we don't intend to use SteamDB
if (!useSteamDb) return dlcList;
-
+
try
{
var steamDbUri = new Uri($"https://steamdb.info/app/{steamApp.AppId}/dlc/");
@@ -251,7 +257,7 @@ namespace GoldbergGUI.Core.Services
var dlcName = query3 != null
? query3[1].Text().Replace("\n", "").Trim()
: $"Unknown DLC {dlcId}";
- var dlcApp = new SteamApp {AppId = Convert.ToInt32(dlcId), Name = dlcName};
+ var dlcApp = new DlcApp { AppId = Convert.ToInt32(dlcId), Name = dlcName };
var i = dlcList.FindIndex(x => x.AppId.Equals(dlcApp.AppId));
if (i > -1)
{
@@ -289,5 +295,10 @@ namespace GoldbergGUI.Core.Services
return dlcList;
}
+
+ private static string PrepareStringToCompare(string name)
+ {
+ return Regex.Replace(name, Misc.AlphaNumOnlyRegex, "").ToLower();
+ }
}
}
\ No newline at end of file
diff --git a/GoldbergGUI.Core/Utils/CustomMvxAppStart.cs b/GoldbergGUI.Core/Utils/CustomMvxAppStart.cs
index d5fcc3a..8fa735e 100644
--- a/GoldbergGUI.Core/Utils/CustomMvxAppStart.cs
+++ b/GoldbergGUI.Core/Utils/CustomMvxAppStart.cs
@@ -1,8 +1,7 @@
-using System;
-using System.Threading.Tasks;
using MvvmCross.Exceptions;
using MvvmCross.Navigation;
using MvvmCross.ViewModels;
+using System.Threading.Tasks;
namespace GoldbergGUI.Core.Utils
{
diff --git a/GoldbergGUI.Core/Utils/Misc.cs b/GoldbergGUI.Core/Utils/Misc.cs
index 6bf7df2..9e315d3 100644
--- a/GoldbergGUI.Core/Utils/Misc.cs
+++ b/GoldbergGUI.Core/Utils/Misc.cs
@@ -7,15 +7,15 @@ namespace GoldbergGUI.Core.Utils
public class GlobalHelp
{
- public static string Header =>
+ public static string Header =>
"Information\n";
- public static string TextPreLink =>
+ public static string TextPreLink =>
"Usually these settings are saved under";
public static string Link => "%APPDATA%\\Goldberg SteamEmu Saves\\settings";
- public static string TextPostLink =>
+ public static string TextPostLink =>
", which makes these " +
"available for every game that uses the Goldberg Emulator. However, if you want to set specific settings " +
"for certain games (e.g. different language), you can remove the \"Global\" checkmark next to the option " +
diff --git a/GoldbergGUI.Core/ViewModels/MainViewModel.cs b/GoldbergGUI.Core/ViewModels/MainViewModel.cs
index ef36c1d..54580c7 100644
--- a/GoldbergGUI.Core/ViewModels/MainViewModel.cs
+++ b/GoldbergGUI.Core/ViewModels/MainViewModel.cs
@@ -1,4 +1,12 @@
-using System;
+using GoldbergGUI.Core.Models;
+using GoldbergGUI.Core.Services;
+using GoldbergGUI.Core.Utils;
+using Microsoft.Win32;
+using MvvmCross.Commands;
+using MvvmCross.Logging;
+using MvvmCross.Navigation;
+using MvvmCross.ViewModels;
+using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Diagnostics;
@@ -9,14 +17,6 @@ using System.Runtime.InteropServices;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
using System.Windows;
-using GoldbergGUI.Core.Models;
-using GoldbergGUI.Core.Services;
-using GoldbergGUI.Core.Utils;
-using Microsoft.Win32;
-using MvvmCross.Commands;
-using MvvmCross.Logging;
-using MvvmCross.Navigation;
-using MvvmCross.ViewModels;
namespace GoldbergGUI.Core.ViewModels
{
@@ -30,7 +30,8 @@ namespace GoldbergGUI.Core.ViewModels
private int _appId;
//private SteamApp _currentGame;
- private ObservableCollection _dlcs;
+ private ObservableCollection _achievements;
+ private ObservableCollection _dlcs;
private string _accountName;
private long _steamId;
private bool _offline;
@@ -130,7 +131,7 @@ namespace GoldbergGUI.Core.ViewModels
}
// ReSharper disable once InconsistentNaming
- public ObservableCollection DLCs
+ public ObservableCollection DLCs
{
get => _dlcs;
set
@@ -142,6 +143,16 @@ namespace GoldbergGUI.Core.ViewModels
}
}
+ public ObservableCollection Achievements
+ {
+ get => _achievements;
+ set
+ {
+ _achievements = value;
+ RaisePropertyChanged(() => Achievements);
+ }
+ }
+
public string AccountName
{
get => _accountName;
@@ -264,7 +275,7 @@ namespace GoldbergGUI.Core.ViewModels
public static string AboutVersionText =>
FileVersionInfo.GetVersionInfo(Assembly.GetExecutingAssembly().Location).FileVersion;
-
+
public static GlobalHelp G => new GlobalHelp();
// COMMANDS //
@@ -321,7 +332,7 @@ namespace GoldbergGUI.Core.ViewModels
MainWindowEnabled = false;
StatusText = "Trying to find AppID...";
- var appByName = _steam.GetAppByName(_gameName);
+ var appByName = await _steam.GetAppByName(_gameName).ConfigureAwait(false);
if (appByName != null)
{
GameName = appByName.Name;
@@ -329,7 +340,7 @@ namespace GoldbergGUI.Core.ViewModels
}
else
{
- var list = _steam.GetListOfAppsByName(GameName);
+ var list = await _steam.GetListOfAppsByName(GameName).ConfigureAwait(false);
var steamApps = list as SteamApp[] ?? list.ToArray();
if (steamApps.Length == 1)
{
@@ -364,10 +375,37 @@ namespace GoldbergGUI.Core.ViewModels
return;
}
- var steamApp = await Task.Run(() => _steam.GetAppById(AppId)).ConfigureAwait(false);
+ var steamApp = await _steam.GetAppById(AppId).ConfigureAwait(false);
if (steamApp != null) GameName = steamApp.Name;
}
+ public IMvxCommand GetListOfAchievementsCommand => new MvxAsyncCommand(GetListOfAchievements);
+
+ private async Task GetListOfAchievements()
+ {
+ if (AppId <= 0)
+ {
+ _log.Error("Invalid Steam App!");
+ return;
+ }
+
+ MainWindowEnabled = false;
+ StatusText = "Trying to get list of achievements...";
+ var listOfAchievements = await _steam.GetListOfAchievements(new SteamApp { AppId = AppId, Name = GameName });
+ Achievements = new MvxObservableCollection(listOfAchievements);
+ MainWindowEnabled = true;
+
+ if (Achievements.Count > 0)
+ {
+ var empty = Achievements.Count == 1 ? "" : "s";
+ StatusText = $"Successfully got {Achievements.Count} achievement{empty}! Ready.";
+ }
+ else
+ {
+ StatusText = "No achievements found! Ready.";
+ }
+ }
+
public IMvxCommand GetListOfDlcCommand => new MvxAsyncCommand(GetListOfDlc);
private async Task GetListOfDlc()
@@ -380,9 +418,9 @@ namespace GoldbergGUI.Core.ViewModels
MainWindowEnabled = false;
StatusText = "Trying to get list of DLCs...";
- var listOfDlc = await _steam.GetListOfDlc(new SteamApp {AppId = AppId, Name = GameName}, true)
+ var listOfDlc = await _steam.GetListOfDlc(new SteamApp { AppId = AppId, Name = GameName }, true)
.ConfigureAwait(false);
- DLCs = new MvxObservableCollection(listOfDlc);
+ DLCs = new MvxObservableCollection(listOfDlc);
MainWindowEnabled = true;
if (DLCs.Count > 0)
{
@@ -402,8 +440,8 @@ namespace GoldbergGUI.Core.ViewModels
_log.Info("Saving global settings...");
var globalConfiguration = new GoldbergGlobalConfiguration
{
- AccountName = AccountName,
- UserSteamId = SteamId,
+ AccountName = AccountName,
+ UserSteamId = SteamId,
Language = SelectedLanguage
};
await _goldberg.SetGlobalSettings(globalConfiguration).ConfigureAwait(false);
@@ -414,13 +452,14 @@ namespace GoldbergGUI.Core.ViewModels
MainWindowEnabled = false;
StatusText = "Saving...";
await _goldberg.Save(dirPath, new GoldbergConfiguration
- {
- AppId = AppId,
- DlcList = DLCs.ToList(),
- Offline = Offline,
- DisableNetworking = DisableNetworking,
- DisableOverlay = DisableOverlay
- }
+ {
+ AppId = AppId,
+ Achievements = Achievements.ToList(),
+ DlcList = DLCs.ToList(),
+ Offline = Offline,
+ DisableNetworking = DisableNetworking,
+ DisableOverlay = DisableOverlay
+ }
).ConfigureAwait(false);
GoldbergApplied = _goldberg.GoldbergApplied(dirPath);
MainWindowEnabled = true;
@@ -478,17 +517,19 @@ namespace GoldbergGUI.Core.ViewModels
{
var result = Clipboard.GetText();
var expression = new Regex(@"(?.*) *= *(?.*)");
- var pastedDlc = (from line in result.Split(new[] {"\n", "\r\n"},
- StringSplitOptions.RemoveEmptyEntries) select expression.Match(line) into match
- where match.Success select new SteamApp
- {
- AppId = Convert.ToInt32(match.Groups["id"].Value),
- Name = match.Groups["name"].Value
- }).ToList();
+ var pastedDlc = (from line in result.Split(new[] { "\n", "\r\n" },
+ StringSplitOptions.RemoveEmptyEntries)
+ select expression.Match(line) into match
+ where match.Success
+ select new DlcApp
+ {
+ AppId = Convert.ToInt32(match.Groups["id"].Value),
+ Name = match.Groups["name"].Value
+ }).ToList();
if (pastedDlc.Count > 0)
{
DLCs.Clear();
- DLCs = new ObservableCollection(pastedDlc);
+ DLCs = new ObservableCollection(pastedDlc);
//var empty = DLCs.Count == 1 ? "" : "s";
//StatusText = $"Successfully got {DLCs.Count} DLC{empty} from clipboard! Ready.";
var statusTextCount = DLCs.Count == 1 ? "one DLC" : $"{DLCs.Count} DLCs";
@@ -524,7 +565,8 @@ namespace GoldbergGUI.Core.ViewModels
DllPath = "Path to game's steam_api(64).dll...";
GameName = "Game name...";
AppId = -1;
- DLCs = new ObservableCollection();
+ Achievements = new ObservableCollection();
+ DLCs = new ObservableCollection();
AccountName = "Account name...";
SteamId = -1;
Offline = false;
@@ -544,7 +586,8 @@ namespace GoldbergGUI.Core.ViewModels
private void SetFormFromConfig(GoldbergConfiguration config)
{
AppId = config.AppId;
- DLCs = new ObservableCollection(config.DlcList);
+ Achievements = new ObservableCollection(config.Achievements);
+ DLCs = new ObservableCollection(config.DlcList);
Offline = config.Offline;
DisableNetworking = config.DisableNetworking;
DisableOverlay = config.DisableOverlay;
diff --git a/GoldbergGUI.Core/ViewModels/SearchResultViewModel.cs b/GoldbergGUI.Core/ViewModels/SearchResultViewModel.cs
index dd46194..35f4dc2 100644
--- a/GoldbergGUI.Core/ViewModels/SearchResultViewModel.cs
+++ b/GoldbergGUI.Core/ViewModels/SearchResultViewModel.cs
@@ -1,10 +1,10 @@
-using System.Collections.Generic;
-using System.Threading.Tasks;
using GoldbergGUI.Core.Models;
using MvvmCross.Commands;
using MvvmCross.Logging;
using MvvmCross.Navigation;
using MvvmCross.ViewModels;
+using System.Collections.Generic;
+using System.Threading.Tasks;
namespace GoldbergGUI.Core.ViewModels
{
@@ -14,7 +14,7 @@ namespace GoldbergGUI.Core.ViewModels
private readonly IMvxLog _log;
private IEnumerable _apps;
- public SearchResultViewModel(IMvxLogProvider logProvider, IMvxNavigationService navigationService) :
+ public SearchResultViewModel(IMvxLogProvider logProvider, IMvxNavigationService navigationService) :
base(logProvider, navigationService)
{
_log = logProvider.GetLogFor(typeof(SearchResultViewModel));
@@ -25,7 +25,7 @@ namespace GoldbergGUI.Core.ViewModels
{
Apps = parameter;
}
-
+
public IEnumerable Apps
{
get => _apps;
@@ -35,7 +35,7 @@ namespace GoldbergGUI.Core.ViewModels
RaisePropertyChanged(() => Apps);
}
}
-
+
public SteamApp Selected
{
get;
diff --git a/GoldbergGUI.WPF/App.xaml.cs b/GoldbergGUI.WPF/App.xaml.cs
index 7b2e5c1..5d14782 100644
--- a/GoldbergGUI.WPF/App.xaml.cs
+++ b/GoldbergGUI.WPF/App.xaml.cs
@@ -1,5 +1,4 @@
using MvvmCross.Core;
-using MvvmCross.Platforms.Wpf.Core;
using MvvmCross.Platforms.Wpf.Views;
namespace GoldbergGUI.WPF
diff --git a/GoldbergGUI.WPF/AssemblyInfo.cs b/GoldbergGUI.WPF/AssemblyInfo.cs
index 4a05c7d..4f943de 100644
--- a/GoldbergGUI.WPF/AssemblyInfo.cs
+++ b/GoldbergGUI.WPF/AssemblyInfo.cs
@@ -2,9 +2,9 @@ using System.Windows;
[assembly: ThemeInfo(
ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
- //(used if a resource is not found in the page,
- // or application resource dictionaries)
+ //(used if a resource is not found in the page,
+ // or application resource dictionaries)
ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
- //(used if a resource is not found in the page,
- // app, or any theme specific resource dictionaries)
+ //(used if a resource is not found in the page,
+ // app, or any theme specific resource dictionaries)
)]
\ No newline at end of file
diff --git a/GoldbergGUI.WPF/GoldbergGUI.WPF.csproj b/GoldbergGUI.WPF/GoldbergGUI.WPF.csproj
index eb4287b..6e1a7aa 100644
--- a/GoldbergGUI.WPF/GoldbergGUI.WPF.csproj
+++ b/GoldbergGUI.WPF/GoldbergGUI.WPF.csproj
@@ -2,11 +2,11 @@
WinExe
- netcoreapp3.1
+ net8.0-windows
true
- 0.1.0
- 0.1.0
+ 0.3.0
Jeddunk
+ AnyCPU;x86;x64
diff --git a/GoldbergGUI.WPF/Setup.cs b/GoldbergGUI.WPF/Setup.cs
index e11f828..c9f6d78 100644
--- a/GoldbergGUI.WPF/Setup.cs
+++ b/GoldbergGUI.WPF/Setup.cs
@@ -1,20 +1,17 @@
-using System;
-using System.IO;
-using System.Windows.Controls;
-using System.Windows.Threading;
using MvvmCross.Logging;
using MvvmCross.Platforms.Wpf.Core;
using Serilog;
+using System.IO;
namespace GoldbergGUI.WPF
{
public class Setup : MvxWpfSetup
{
public override MvxLogProviderType GetDefaultLogProviderType() => MvxLogProviderType.Serilog;
-
+
protected override IMvxLogProvider CreateLogProvider()
{
- var logPath = Path.Combine(Directory.GetCurrentDirectory(),"goldberg_.log");
+ var logPath = Path.Combine(Directory.GetCurrentDirectory(), "goldberg_.log");
Log.Logger = new LoggerConfiguration()
.MinimumLevel.Debug()
.WriteTo.Console()
diff --git a/GoldbergGUI.WPF/Views/MainView.xaml b/GoldbergGUI.WPF/Views/MainView.xaml
index b8d16ce..83b115d 100644
--- a/GoldbergGUI.WPF/Views/MainView.xaml
+++ b/GoldbergGUI.WPF/Views/MainView.xaml
@@ -7,6 +7,9 @@
xmlns:viewmodel="clr-namespace:GoldbergGUI.Core.ViewModels;assembly=GoldbergGUI.Core"
mc:Ignorable="d"
d:DesignHeight="500" d:DesignWidth="400" d:DataContext="{d:DesignInstance Type=viewmodel:MainViewModel }">
+
+
+
@@ -29,7 +32,7 @@
-
+
@@ -39,30 +42,71 @@
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
-
+
@@ -111,7 +155,7 @@
-
-
-
+
+
diff --git a/GoldbergGUI.sln b/GoldbergGUI.sln
index 12167e8..91e54f5 100644
--- a/GoldbergGUI.sln
+++ b/GoldbergGUI.sln
@@ -1,26 +1,52 @@
Microsoft Visual Studio Solution File, Format Version 12.00
-# Visual Studio Version 16
-VisualStudioVersion = 16.0.30717.126
+# Visual Studio Version 17
+VisualStudioVersion = 17.0.32112.339
MinimumVisualStudioVersion = 10.0.40219.1
-Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GoldbergGUI.Core", "GoldbergGUI.Core\GoldbergGUI.Core.csproj", "{FB205F05-83DE-4D87-8CE2-F7DA320944FD}"
+Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "GoldbergGUI.Core", "GoldbergGUI.Core\GoldbergGUI.Core.csproj", "{FB205F05-83DE-4D87-8CE2-F7DA320944FD}"
EndProject
-Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GoldbergGUI.WPF", "GoldbergGUI.WPF\GoldbergGUI.WPF.csproj", "{84ED15D3-725C-43B1-B8C7-51759CAABBAA}"
+Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "GoldbergGUI.WPF", "GoldbergGUI.WPF\GoldbergGUI.WPF.csproj", "{84ED15D3-725C-43B1-B8C7-51759CAABBAA}"
+EndProject
+Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{4E7DA860-D7FD-4090-B7EC-6DA3974DC845}"
+ ProjectSection(SolutionItems) = preProject
+ COPYING = COPYING
+ README.md = README.md
+ EndProjectSection
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
+ Debug|x64 = Debug|x64
+ Debug|x86 = Debug|x86
Release|Any CPU = Release|Any CPU
+ Release|x64 = Release|x64
+ Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{FB205F05-83DE-4D87-8CE2-F7DA320944FD}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{FB205F05-83DE-4D87-8CE2-F7DA320944FD}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {FB205F05-83DE-4D87-8CE2-F7DA320944FD}.Debug|x64.ActiveCfg = Debug|x64
+ {FB205F05-83DE-4D87-8CE2-F7DA320944FD}.Debug|x64.Build.0 = Debug|x64
+ {FB205F05-83DE-4D87-8CE2-F7DA320944FD}.Debug|x86.ActiveCfg = Debug|x86
+ {FB205F05-83DE-4D87-8CE2-F7DA320944FD}.Debug|x86.Build.0 = Debug|x86
{FB205F05-83DE-4D87-8CE2-F7DA320944FD}.Release|Any CPU.ActiveCfg = Release|Any CPU
{FB205F05-83DE-4D87-8CE2-F7DA320944FD}.Release|Any CPU.Build.0 = Release|Any CPU
+ {FB205F05-83DE-4D87-8CE2-F7DA320944FD}.Release|x64.ActiveCfg = Release|x64
+ {FB205F05-83DE-4D87-8CE2-F7DA320944FD}.Release|x64.Build.0 = Release|x64
+ {FB205F05-83DE-4D87-8CE2-F7DA320944FD}.Release|x86.ActiveCfg = Release|x86
+ {FB205F05-83DE-4D87-8CE2-F7DA320944FD}.Release|x86.Build.0 = Release|x86
{84ED15D3-725C-43B1-B8C7-51759CAABBAA}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{84ED15D3-725C-43B1-B8C7-51759CAABBAA}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {84ED15D3-725C-43B1-B8C7-51759CAABBAA}.Debug|x64.ActiveCfg = Debug|Any CPU
+ {84ED15D3-725C-43B1-B8C7-51759CAABBAA}.Debug|x64.Build.0 = Debug|Any CPU
+ {84ED15D3-725C-43B1-B8C7-51759CAABBAA}.Debug|x86.ActiveCfg = Debug|x86
+ {84ED15D3-725C-43B1-B8C7-51759CAABBAA}.Debug|x86.Build.0 = Debug|x86
{84ED15D3-725C-43B1-B8C7-51759CAABBAA}.Release|Any CPU.ActiveCfg = Release|Any CPU
{84ED15D3-725C-43B1-B8C7-51759CAABBAA}.Release|Any CPU.Build.0 = Release|Any CPU
+ {84ED15D3-725C-43B1-B8C7-51759CAABBAA}.Release|x64.ActiveCfg = Release|Any CPU
+ {84ED15D3-725C-43B1-B8C7-51759CAABBAA}.Release|x64.Build.0 = Release|Any CPU
+ {84ED15D3-725C-43B1-B8C7-51759CAABBAA}.Release|x86.ActiveCfg = Release|x86
+ {84ED15D3-725C-43B1-B8C7-51759CAABBAA}.Release|x86.Build.0 = Release|x86
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
diff --git a/README.md b/README.md
index dcb2c00..a1f86c2 100644
--- a/README.md
+++ b/README.md
@@ -30,7 +30,7 @@ While the most used options are available right now, I am planning to support al
* Subscribed Groups
* Mods (Steam Workshop)
* Inventory and Items
-* Achievements
+* ~~Achievements~~
* Stats, Leaderboards
* Controller (Steam Input)
@@ -40,8 +40,20 @@ Apart from those, I'm also always looking into improving the user experience of
Goldberg Emulator is owned by Mr. Goldberg and licensed under the GNU Lesser General Public License v3.0.
+### Contributors
+
+* [UrbanCMC](https://github.com/UrbanCMC/) - Implementation of achievements
+
+### Dependencies
+
+* AngleSharp
+* MvvmCross
+* NinjaNye
+* Serilog
+* SharpCompress
+* sqlite-net-pcl
+* My fork of SteamStorefrontAPI
+
## License
GoldbergGUI is licensed under the GNU General Public License v3.0.
-
-Dependencies will be listed ASAP.