diff --git a/.gitmodules b/.gitmodules
deleted file mode 100644
index bd149f0..0000000
--- a/.gitmodules
+++ /dev/null
@@ -1,3 +0,0 @@
-[submodule "SteamStorefrontAPI"]
- path = SteamStorefrontAPI
- url = https://git.jeddunk.xyz/jeddunk/SteamStorefrontAPI.git
diff --git a/GoldbergGUI.Core/GoldbergGUI.Core.csproj b/GoldbergGUI.Core/GoldbergGUI.Core.csproj
index 72f32a9..79fab83 100644
--- a/GoldbergGUI.Core/GoldbergGUI.Core.csproj
+++ b/GoldbergGUI.Core/GoldbergGUI.Core.csproj
@@ -1,28 +1,27 @@
-
- net8.0
- 0.3.0
- Jeddunk
- AnyCPU;x86;x64
-
+
+ netcoreapp3.1
+ 0.1.0
+ 0.1.0
+ Jeddunk
+
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
-
-
- ..\..\..\..\..\..\Windows\Microsoft.NET\assembly\GAC_32\PresentationCore\v4.0_4.0.0.0__31bf3856ad364e35\PresentationCore.dll
-
-
- ..\..\..\..\..\..\Windows\Microsoft.NET\assembly\GAC_MSIL\PresentationFramework\v4.0_4.0.0.0__31bf3856ad364e35\PresentationFramework.dll
-
-
+
+
+ ..\..\..\..\..\..\Windows\Microsoft.NET\assembly\GAC_32\PresentationCore\v4.0_4.0.0.0__31bf3856ad364e35\PresentationCore.dll
+
+
+ ..\..\..\..\..\..\Windows\Microsoft.NET\assembly\GAC_MSIL\PresentationFramework\v4.0_4.0.0.0__31bf3856ad364e35\PresentationFramework.dll
+
+
diff --git a/GoldbergGUI.Core/Models/GoldbergModel.cs b/GoldbergGUI.Core/Models/GoldbergModel.cs
index d6a40fe..58e0f89 100644
--- a/GoldbergGUI.Core/Models/GoldbergModel.cs
+++ b/GoldbergGUI.Core/Models/GoldbergModel.cs
@@ -1,8 +1,6 @@
using System;
using System.Collections.Generic;
using System.Text.Json.Serialization;
-// ReSharper disable ClassNeverInstantiated.Global
-// ReSharper disable UnusedMember.Global
namespace GoldbergGUI.Core.Models
{
@@ -34,22 +32,22 @@ namespace GoldbergGUI.Core.Models
///
/// List of DLC
///
- public List DlcList { get; set; }
-
- public List Depots { get; set; }
-
+ public List DlcList { get; set; }
+
+ public List Depots { get; set; }
+
public List SubscribedGroups { get; set; }
-
- //public List AppPaths { get; set; }
-
+
+ public List AppPaths { get; set; }
+
public List Achievements { get; set; }
-
+
public List- Items { get; set; }
-
+
public List Leaderboards { get; set; }
-
+
public List Stats { get; set; }
-
+
// Add controller setting here!
///
/// Set offline mode.
@@ -63,28 +61,24 @@ namespace GoldbergGUI.Core.Models
/// Disable overlay (experimental only).
///
public bool DisableOverlay { get; set; }
-
+
public GoldbergGlobalConfiguration OverwrittenGlobalConfiguration { get; set; }
}
- public class DlcApp : SteamApp
+ public class Depot
{
- public DlcApp() { }
-
- public DlcApp(SteamApp steamApp)
- {
- AppId = steamApp.AppId;
- Name = steamApp.Name;
- ComparableName = steamApp.ComparableName;
- AppType = steamApp.AppType;
- LastModified = steamApp.LastModified;
- PriceChangeNumber = steamApp.PriceChangeNumber;
- }
-
///
- /// Path to DLC (relative to Steam API DLL) (optional)
+ /// ID of Depot.
///
- public string AppPath { get; set; }
+ public int DepotId { get; set; }
+ ///
+ /// Name of Depot.
+ ///
+ public string Name { get; set; }
+ ///
+ /// Associated DLC App ID, can be null (e.g. if Depot is for base game).
+ ///
+ public int DlcAppId { get; set; }
}
public class Group
@@ -103,46 +97,51 @@ namespace GoldbergGUI.Core.Models
public int AppId { get; set; }
}
+ public class AppPath
+ {
+ public int AppId { get; set; }
+ public string Path { get; set; }
+ }
+
public class Achievement
{
///
/// Achievement description.
///
[JsonPropertyName("description")]
- public string Description { get; set; }
+ public string Description { get; set; }
///
- /// Human readable name, as shown on webpage, game library, overlay, etc.
+ /// Human readable name, as shown on webpage, game libary, overlay, etc.
///
[JsonPropertyName("displayName")]
- public string DisplayName { get; set; }
+ public string DisplayName { get; set; }
///
/// Is achievement hidden? 0 = false, else true.
///
[JsonPropertyName("hidden")]
- public int Hidden { get; set; }
-
+ public int Hidden { get; set; }
+
///
/// Path to icon when unlocked (colored).
///
[JsonPropertyName("icon")]
- public string Icon { get; set; }
+ public string Icon { get; set; }
///
/// Path to icon when locked (grayed out).
///
- // ReSharper disable once StringLiteralTypo
[JsonPropertyName("icongray")]
- public string IconGray { get; set; }
+ public string IconGray { get; set; }
///
/// Internal name.
///
[JsonPropertyName("name")]
- public string Name { get; set; }
+ public string Name { get; set; }
}
-
+
public class Item
{
[JsonPropertyName("Timestamp")]
@@ -201,10 +200,9 @@ namespace GoldbergGUI.Core.Models
// [JsonConverter(typeof(FluffyParseStringConverter))]
public long DropMaxPerWindow { get; set; }
- // ReSharper disable once StringLiteralTypo
[JsonPropertyName("workshopid")]
// [JsonConverter(typeof(FluffyParseStringConverter))]
- public long WorkshopId { get; set; }
+ public long Workshopid { get; set; }
[JsonPropertyName("tw_unique_to_own")]
// [JsonConverter(typeof(PurpleParseStringConverter))]
diff --git a/GoldbergGUI.Core/Models/SteamAppModel.cs b/GoldbergGUI.Core/Models/SteamAppModel.cs
index 4329b75..6fbf277 100644
--- a/GoldbergGUI.Core/Models/SteamAppModel.cs
+++ b/GoldbergGUI.Core/Models/SteamAppModel.cs
@@ -1,6 +1,7 @@
-using SQLite;
using System.Collections.Generic;
using System.Text.Json.Serialization;
+using System.Text.RegularExpressions;
+using GoldbergGUI.Core.Utils;
// ReSharper disable UnusedMember.Global
// ReSharper disable ClassNeverInstantiated.Global
@@ -10,41 +11,44 @@ using System.Text.Json.Serialization;
// ReSharper disable InconsistentNaming
namespace GoldbergGUI.Core.Models
{
- [Table("steamapp")]
public class SteamApp
{
- [JsonPropertyName("appid")]
- [Column("appid")]
- [PrimaryKey]
- public int AppId { get; set; }
+ private string _name;
+ private string _comparableName;
+ [JsonPropertyName("appid")] public int AppId { get; set; }
///
/// Name of Steam app
///
[JsonPropertyName("name")]
- [Column("name")]
- public string Name { get; set; }
-
- [Column("comparable_name")]
- public string ComparableName { get; set; }
+ public string Name
+ {
+ get => _name;
+ set
+ {
+ _name = value;
+ _comparableName = Regex.Replace(value, Misc.AlphaNumOnlyRegex, "").ToLower();
+ }
+ }
+
+ ///
+ /// Trimmed and cleaned name of Steam app, used for comparisons.
+ ///
+ public bool CompareName(string value) => _comparableName.Equals(value);
///
/// App type (Game, DLC, ...)
///
- [Column("type")]
- public string AppType { get; set; }
+ public AppType type { get; set; }
public override string ToString()
{
return $"{AppId}={Name}";
}
- [JsonPropertyName("last_modified")]
- [Ignore]
- public long LastModified { get; set; }
+ [JsonPropertyName("last_modified")] public long LastModified { get; set; }
[JsonPropertyName("price_change_number")]
- [Ignore]
public long PriceChangeNumber { get; set; }
}
@@ -72,4 +76,19 @@ namespace GoldbergGUI.Core.Models
{
[JsonPropertyName("response")] public override AppList AppList { get; set; }
}
+
+ public class AppType
+ {
+ private AppType(string value) => Value = value;
+
+ public string Value { get; }
+
+ public static AppType Game { get; } = new AppType("game");
+ public static AppType DLC { get; } = new AppType("dlc");
+ public static AppType Music { get; } = new AppType("music");
+ public static AppType Demo { get; } = new AppType("demo");
+ public static AppType Ad { get; } = new AppType("advertising");
+ public static AppType Mod { get; } = new AppType("mod");
+ public static AppType Video { get; } = new AppType("video");
+ }
}
\ No newline at end of file
diff --git a/GoldbergGUI.Core/Services/GoldbergService.cs b/GoldbergGUI.Core/Services/GoldbergService.cs
index 6b7bcfa..299ba96 100644
--- a/GoldbergGUI.Core/Services/GoldbergService.cs
+++ b/GoldbergGUI.Core/Services/GoldbergService.cs
@@ -1,6 +1,3 @@
-using GoldbergGUI.Core.Models;
-using GoldbergGUI.Core.Utils;
-using MvvmCross.Logging;
using System;
using System.Collections.Generic;
using System.IO;
@@ -9,7 +6,9 @@ using System.Linq;
using System.Net.Http;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
-using System.Windows;
+using GoldbergGUI.Core.Models;
+using GoldbergGUI.Core.Utils;
+using MvvmCross.Logging;
namespace GoldbergGUI.Core.Services
{
@@ -24,12 +23,13 @@ namespace GoldbergGUI.Core.Services
public Task GetGlobalSettings();
public Task SetGlobalSettings(GoldbergGlobalConfiguration configuration);
public bool GoldbergApplied(string path);
+ // public Task Download();
+ // public Task Extract(string archivePath);
public Task GenerateInterfacesFile(string filePath);
public List Languages();
}
// ReSharper disable once UnusedType.Global
- // ReSharper disable once ClassNeverInstantiated.Global
public class GoldbergService : IGoldbergService
{
private IMvxLog _log;
@@ -47,9 +47,7 @@ namespace GoldbergGUI.Core.Services
private readonly string _accountNamePath = Path.Combine(GlobalSettingsPath, "settings/account_name.txt");
private readonly string _userSteamIdPath = Path.Combine(GlobalSettingsPath, "settings/user_steam_id.txt");
private readonly string _languagePath = Path.Combine(GlobalSettingsPath, "settings/language.txt");
-
- private readonly string _customBroadcastIpsPath =
- Path.Combine(GlobalSettingsPath, "settings/custom_broadcasts.txt");
+ private readonly string _customBroadcastIpsPath = Path.Combine(GlobalSettingsPath, "settings/custom_broadcasts.txt");
// ReSharper disable StringLiteralTypo
private readonly List _interfaceNames = new List
@@ -87,11 +85,7 @@ namespace GoldbergGUI.Core.Services
_log = log;
var download = await Download().ConfigureAwait(false);
- if (download)
- {
- await Extract(_goldbergZipPath).ConfigureAwait(false);
- }
-
+ if (download) await Extract(_goldbergZipPath).ConfigureAwait(false);
return await GetGlobalSettings().ConfigureAwait(false);
}
@@ -110,16 +104,13 @@ namespace GoldbergGUI.Core.Services
!long.TryParse(File.ReadLines(_userSteamIdPath).First().Trim(), out steamId) &&
steamId < 76561197960265729 && steamId > 76561202255233023)
{
- _log.Error("Invalid User Steam ID! Using default Steam ID...");
- steamId = DefaultSteamId;
+ _log.Error("Invalid User Steam ID!");
}
-
if (File.Exists(_languagePath)) language = File.ReadLines(_languagePath).First().Trim();
if (File.Exists(_customBroadcastIpsPath))
customBroadcastIps.AddRange(
File.ReadLines(_customBroadcastIpsPath).Select(line => line.Trim()));
}).ConfigureAwait(false);
- _log.Info("Got global settings.");
return new GoldbergGlobalConfiguration
{
AccountName = accountName,
@@ -151,23 +142,21 @@ namespace GoldbergGUI.Core.Services
await File.Create(_accountNamePath).DisposeAsync().ConfigureAwait(false);
await File.WriteAllTextAsync(_accountNamePath, DefaultAccountName).ConfigureAwait(false);
}
-
// User SteamID
if (userSteamId >= 76561197960265729 && userSteamId <= 76561202255233023)
{
_log.Info("Setting user Steam ID...");
- if (!File.Exists(_userSteamIdPath))
+ if (!File.Exists(_userSteamIdPath))
await File.Create(_userSteamIdPath).DisposeAsync().ConfigureAwait(false);
await File.WriteAllTextAsync(_userSteamIdPath, userSteamId.ToString()).ConfigureAwait(false);
}
else
{
_log.Info("Invalid user Steam ID! Skipping...");
- if (!File.Exists(_userSteamIdPath))
+ if (!File.Exists(_userSteamIdPath))
await File.Create(_userSteamIdPath).DisposeAsync().ConfigureAwait(false);
await File.WriteAllTextAsync(_userSteamIdPath, DefaultSteamId.ToString()).ConfigureAwait(false);
}
-
// Language
if (!string.IsNullOrEmpty(language))
{
@@ -183,12 +172,11 @@ namespace GoldbergGUI.Core.Services
await File.Create(_languagePath).DisposeAsync().ConfigureAwait(false);
await File.WriteAllTextAsync(_languagePath, DefaultLanguage).ConfigureAwait(false);
}
-
// Custom Broadcast IPs
if (customBroadcastIps != null && customBroadcastIps.Count > 0)
{
_log.Info("Setting custom broadcast IPs...");
- var result =
+ var result =
customBroadcastIps.Aggregate("", (current, address) => $"{current}{address}\n");
if (!File.Exists(_customBroadcastIpsPath))
await File.Create(_customBroadcastIpsPath).DisposeAsync().ConfigureAwait(false);
@@ -199,7 +187,6 @@ namespace GoldbergGUI.Core.Services
_log.Info("Empty list of custom broadcast IPs! Skipping...");
await Task.Run(() => File.Delete(_customBroadcastIpsPath)).ConfigureAwait(false);
}
- _log.Info("Setting global configuration finished.");
}
// If first time, call GenerateInterfaces
@@ -208,8 +195,7 @@ namespace GoldbergGUI.Core.Services
{
_log.Info("Reading configuration...");
var appId = -1;
- var achievementList = new List();
- var dlcList = new List();
+ var dlcList = new List();
var steamAppidTxt = Path.Combine(path, "steam_appid.txt");
if (File.Exists(steamAppidTxt))
{
@@ -222,21 +208,7 @@ namespace GoldbergGUI.Core.Services
_log.Info(@"""steam_appid.txt"" missing! Skipping...");
}
- var achievementJson = Path.Combine(path, "steam_settings", "achievements.json");
- if (File.Exists(achievementJson))
- {
- _log.Info("Getting achievements...");
- var json = await File.ReadAllTextAsync(achievementJson)
- .ConfigureAwait(false);
- achievementList = System.Text.Json.JsonSerializer.Deserialize
>(json);
- }
- else
- {
- _log.Info(@"""steam_settings/achievements.json"" missing! Skipping...");
- }
-
var dlcTxt = Path.Combine(path, "steam_settings", "DLC.txt");
- var appPathTxt = Path.Combine(path, "steam_settings", "app_paths.txt");
if (File.Exists(dlcTxt))
{
_log.Info("Getting DLCs...");
@@ -247,27 +219,12 @@ namespace GoldbergGUI.Core.Services
{
var match = expression.Match(line);
if (match.Success)
- dlcList.Add(new DlcApp()
+ dlcList.Add(new SteamApp
{
AppId = Convert.ToInt32(match.Groups["id"].Value),
Name = match.Groups["name"].Value
});
}
-
- // ReSharper disable once InvertIf
- if (File.Exists(appPathTxt))
- {
- var appPathAllLinesAsync = await File.ReadAllLinesAsync(appPathTxt).ConfigureAwait(false);
- var appPathExpression = new Regex(@"(?.*) *= *(?.*)");
- foreach (var line in appPathAllLinesAsync)
- {
- var match = appPathExpression.Match(line);
- if (!match.Success) continue;
- var i = dlcList.FindIndex(x =>
- x.AppId.Equals(Convert.ToInt32(match.Groups["id"].Value)));
- dlcList[i].AppPath = match.Groups["appPath"].Value;
- }
- }
}
else
{
@@ -277,7 +234,6 @@ namespace GoldbergGUI.Core.Services
return new GoldbergConfiguration
{
AppId = appId,
- Achievements = achievementList,
DlcList = dlcList,
Offline = File.Exists(Path.Combine(path, "steam_settings", "offline.txt")),
DisableNetworking = File.Exists(Path.Combine(path, "steam_settings", "disable_networking.txt")),
@@ -305,7 +261,6 @@ namespace GoldbergGUI.Core.Services
{
CopyDllFiles(path, x64Name);
}
- _log.Info("DLL setup finished!");
// Create steam_settings folder if missing
_log.Info("Saving settings...");
@@ -315,138 +270,52 @@ namespace GoldbergGUI.Core.Services
}
// create steam_appid.txt
- await File.WriteAllTextAsync(Path.Combine(path, "steam_appid.txt"), c.AppId.ToString())
- .ConfigureAwait(false);
+ await File.WriteAllTextAsync(Path.Combine(path, "steam_appid.txt"), c.AppId.ToString()).ConfigureAwait(false);
- // Achievements + Images
- if (c.Achievements.Count > 0)
- {
- _log.Info("Downloading images...");
- var imagePath = Path.Combine(path, "steam_settings", "images");
- Directory.CreateDirectory(imagePath);
-
- foreach (var achievement in c.Achievements)
- {
- await DownloadImageAsync(imagePath, achievement.Icon);
- await DownloadImageAsync(imagePath, achievement.IconGray);
-
- // Update achievement list to point to local images instead
- achievement.Icon = $"images/{Path.GetFileName(achievement.Icon)}";
- achievement.IconGray = $"images/{Path.GetFileName(achievement.IconGray)}";
- }
-
- _log.Info("Saving achievements...");
-
- var achievementJson = System.Text.Json.JsonSerializer.Serialize(
- c.Achievements,
- new System.Text.Json.JsonSerializerOptions
- {
- Encoder = System.Text.Encodings.Web.JavaScriptEncoder.UnsafeRelaxedJsonEscaping,
- WriteIndented = true
- });
- await File.WriteAllTextAsync(Path.Combine(path, "steam_settings", "achievements.json"), achievementJson)
- .ConfigureAwait(false);
-
- _log.Info("Finished saving achievements.");
- }
- else
- {
- _log.Info("No achievements set! Removing achievement files...");
- var imagePath = Path.Combine(path, "steam_settings", "images");
- if (Directory.Exists(imagePath))
- {
- Directory.Delete(imagePath);
- }
- var achievementPath = Path.Combine(path, "steam_settings", "achievements");
- if (File.Exists(achievementPath))
- {
- File.Delete(achievementPath);
- }
- _log.Info("Removed achievement files.");
- }
-
- // DLC + App path
+ // DLC
if (c.DlcList.Count > 0)
{
- _log.Info("Saving DLC settings...");
- var dlcContent = "";
- //var depotContent = "";
- var appPathContent = "";
- c.DlcList.ForEach(x =>
- {
- dlcContent += $"{x}\n";
- //depotContent += $"{x.DepotId}\n";
- if (!string.IsNullOrEmpty(x.AppPath))
- appPathContent += $"{x.AppId}={x.AppPath}\n";
- });
- await File.WriteAllTextAsync(Path.Combine(path, "steam_settings", "DLC.txt"), dlcContent)
+ var dlcString = "";
+ c.DlcList.ForEach(x => dlcString += $"{x}\n");
+ await File.WriteAllTextAsync(Path.Combine(path, "steam_settings", "DLC.txt"), dlcString)
.ConfigureAwait(false);
-
- /*if (!string.IsNullOrEmpty(depotContent))
- {
- await File.WriteAllTextAsync(Path.Combine(path, "steam_settings", "depots.txt"), depotContent)
- .ConfigureAwait(false);
- }*/
-
-
- if (!string.IsNullOrEmpty(appPathContent))
- {
- await File.WriteAllTextAsync(Path.Combine(path, "steam_settings", "app_paths.txt"), appPathContent)
- .ConfigureAwait(false);
- }
- else
- {
- if (File.Exists(Path.Combine(path, "steam_settings", "app_paths.txt")))
- File.Delete(Path.Combine(path, "steam_settings", "app_paths.txt"));
- }
- _log.Info("Saved DLC settings.");
}
else
{
- _log.Info("No DLC set! Removing DLC configuration files...");
if (File.Exists(Path.Combine(path, "steam_settings", "DLC.txt")))
File.Delete(Path.Combine(path, "steam_settings", "DLC.txt"));
- if (File.Exists(Path.Combine(path, "steam_settings", "app_paths.txt")))
- File.Delete(Path.Combine(path, "steam_settings", "app_paths.txt"));
- _log.Info("Removed DLC configuration files.");
}
// Offline
if (c.Offline)
{
- _log.Info("Create offline.txt");
await File.Create(Path.Combine(path, "steam_settings", "offline.txt")).DisposeAsync()
.ConfigureAwait(false);
}
else
{
- _log.Info("Delete offline.txt if it exists");
File.Delete(Path.Combine(path, "steam_settings", "offline.txt"));
}
// Disable Networking
if (c.DisableNetworking)
{
- _log.Info("Create disable_networking.txt");
await File.Create(Path.Combine(path, "steam_settings", "disable_networking.txt")).DisposeAsync()
.ConfigureAwait(false);
}
else
{
- _log.Info("Delete disable_networking.txt if it exists");
File.Delete(Path.Combine(path, "steam_settings", "disable_networking.txt"));
}
// Disable Overlay
if (c.DisableOverlay)
{
- _log.Info("Create disable_overlay.txt");
await File.Create(Path.Combine(path, "steam_settings", "disable_overlay.txt")).DisposeAsync()
.ConfigureAwait(false);
}
else
{
- _log.Info("Delete disable_overlay.txt if it exists");
File.Delete(Path.Combine(path, "steam_settings", "disable_overlay.txt"));
}
}
@@ -455,21 +324,17 @@ namespace GoldbergGUI.Core.Services
{
var steamApiDll = Path.Combine(path, $"{name}.dll");
var originalDll = Path.Combine(path, $"{name}_o.dll");
- var guiBackup = Path.Combine(path, $".{name}.dll.GOLDBERGGUIBACKUP");
+ var guiBackup = Path.Combine(path, $"{name}.dll.GOLDBERGGUIBACKUP");
var goldbergDll = Path.Combine(_goldbergPath, $"{name}.dll");
if (!File.Exists(originalDll))
- {
- _log.Info("Back up original Steam API DLL...");
File.Move(steamApiDll, originalDll);
- }
else
{
File.Move(steamApiDll, guiBackup, true);
File.SetAttributes(guiBackup, FileAttributes.Hidden);
}
- _log.Info("Copy Goldberg DLL to target path...");
File.Copy(goldbergDll, steamApiDll);
}
@@ -497,24 +362,16 @@ namespace GoldbergGUI.Core.Services
var match = regex.Match(body);
if (File.Exists(jobIdPath))
{
- try
+ _log.Info("Check if update is needed...");
+ var jobIdLocal = Convert.ToInt32(File.ReadLines(jobIdPath).First().Trim());
+ var jobIdRemote = Convert.ToInt32(match.Groups["jobid"].Value);
+ _log.Debug($"job_id: local {jobIdLocal}; remote {jobIdRemote}");
+ if (jobIdLocal.Equals(jobIdRemote))
{
- _log.Info("Check if update is needed...");
- var jobIdLocal = Convert.ToInt32(File.ReadLines(jobIdPath).First().Trim());
- var jobIdRemote = Convert.ToInt32(match.Groups["jobid"].Value);
- _log.Debug($"job_id: local {jobIdLocal}; remote {jobIdRemote}");
- if (jobIdLocal.Equals(jobIdRemote))
- {
- _log.Info("Latest Goldberg emulator is already available! Skipping...");
- return false;
- }
- }
- catch (Exception)
- {
- _log.Error("An error occured, local Goldberg setup might be broken!");
+ _log.Info("Latest Goldberg emulator is already available! Skipping...");
+ return false;
}
}
-
_log.Info("Starting download...");
await StartDownload(match.Value).ConfigureAwait(false);
return true;
@@ -522,36 +379,15 @@ namespace GoldbergGUI.Core.Services
private async Task StartDownload(string downloadUrl)
{
- try
+ var client = new HttpClient();
+ _log.Debug(downloadUrl);
+ await using var fileStream = File.OpenWrite(_goldbergZipPath);
+ //client.GetAsync(downloadUrl, HttpCompletionOption.ResponseHeadersRead)
+ var task = client.GetFileAsync(downloadUrl, fileStream).ConfigureAwait(false);
+ await task;
+ if (task.GetAwaiter().IsCompleted)
{
- var client = new HttpClient();
- _log.Debug(downloadUrl);
- await using var fileStream = File.OpenWrite(_goldbergZipPath);
- //client.GetAsync(downloadUrl, HttpCompletionOption.ResponseHeadersRead)
- var httpRequestMessage = new HttpRequestMessage(HttpMethod.Head, downloadUrl);
- var headResponse = await client.SendAsync(httpRequestMessage).ConfigureAwait(false);
- var contentLength = headResponse.Content.Headers.ContentLength;
- await client.GetFileAsync(downloadUrl, fileStream).ContinueWith(async t =>
- {
- // ReSharper disable once AccessToDisposedClosure
- await fileStream.DisposeAsync().ConfigureAwait(false);
- var fileLength = new FileInfo(_goldbergZipPath).Length;
- // Environment.Exit(128);
- if (contentLength == fileLength)
- {
- _log.Info("Download finished!");
- }
- else
- {
- throw new Exception("File size does not match!");
- }
- }).ConfigureAwait(false);
- }
- catch (Exception e)
- {
- ShowErrorMessage();
- _log.Error(e.ToString);
- Environment.Exit(1);
+ _log.Info("Download finished!");
}
}
@@ -559,56 +395,13 @@ namespace GoldbergGUI.Core.Services
// Extract all from archive to subfolder ./goldberg/
private async Task Extract(string archivePath)
{
- var errorOccured = false;
_log.Debug("Start extraction...");
- Directory.Delete(_goldbergPath, true);
- Directory.CreateDirectory(_goldbergPath);
- using (var archive = await Task.Run(() => ZipFile.OpenRead(archivePath)).ConfigureAwait(false))
- {
- foreach (var entry in archive.Entries)
- {
- await Task.Run(() =>
- {
- try
- {
- var fullPath = Path.Combine(_goldbergPath, entry.FullName);
- if (string.IsNullOrEmpty(entry.Name))
- {
- Directory.CreateDirectory(fullPath);
- }
- else
- {
- entry.ExtractToFile(fullPath, true);
- }
- }
- catch (Exception e)
- {
- errorOccured = true;
- _log.Error($"Error while trying to extract {entry.FullName}");
- _log.Error(e.ToString);
- }
- }).ConfigureAwait(false);
- }
- }
-
- if (errorOccured)
- {
- ShowErrorMessage();
- _log.Warn("Error occured while extraction! Please setup Goldberg manually");
- }
- _log.Info("Extraction was successful!");
- }
-
- private void ShowErrorMessage()
- {
- if (Directory.Exists(_goldbergPath))
+ await Task.Run(() =>
{
Directory.Delete(_goldbergPath, true);
- }
-
- Directory.CreateDirectory(_goldbergPath);
- MessageBox.Show("Could not setup Goldberg Emulator!\n" +
- "Please download it manually and extract its content into the \"goldberg\" subfolder!");
+ ZipFile.ExtractToDirectory(archivePath, _goldbergPath);
+ }).ConfigureAwait(false);
+ _log.Debug("Extraction done!");
}
// https://gitlab.com/Mr_Goldberg/goldberg_emulator/-/blob/master/generate_interfaces_file.cpp
@@ -683,22 +476,5 @@ namespace GoldbergGUI.Core.Services
return success;
}
-
- private async Task DownloadImageAsync(string imageFolder, string imageUrl)
- {
- var fileName = Path.GetFileName(imageUrl);
- var targetPath = Path.Combine(imageFolder, fileName);
- if (File.Exists(targetPath))
- {
- return;
- }
- else if (imageUrl.StartsWith("images/"))
- {
- _log.Warn($"Previously downloaded image '{imageUrl}' is now missing!");
- }
-
- var wc = new System.Net.WebClient();
- await wc.DownloadFileTaskAsync(new Uri(imageUrl, UriKind.Absolute), targetPath);
- }
}
}
\ No newline at end of file
diff --git a/GoldbergGUI.Core/Services/SteamService.cs b/GoldbergGUI.Core/Services/SteamService.cs
index 74c369b..300961e 100644
--- a/GoldbergGUI.Core/Services/SteamService.cs
+++ b/GoldbergGUI.Core/Services/SteamService.cs
@@ -1,18 +1,19 @@
+using System;
+using System.Collections.Generic;
+using System.IO;
+using System.Linq;
+using System.Net.Http;
+using System.Text;
+using System.Text.Json;
+using System.Text.RegularExpressions;
+using System.Threading.Tasks;
using AngleSharp.Dom;
using AngleSharp.Html.Parser;
using GoldbergGUI.Core.Models;
using GoldbergGUI.Core.Utils;
using MvvmCross.Logging;
using NinjaNye.SearchExtensions;
-using SQLite;
using SteamStorefrontAPI;
-using System;
-using System.Collections.Generic;
-using System.IO;
-using System.Net.Http;
-using System.Text.Json;
-using System.Text.RegularExpressions;
-using System.Threading.Tasks;
namespace GoldbergGUI.Core.Services
{
@@ -20,21 +21,23 @@ namespace GoldbergGUI.Core.Services
public interface ISteamService
{
public Task Initialize(IMvxLog log);
- public Task> GetListOfAppsByName(string name);
- public Task GetAppByName(string name);
- public Task GetAppById(int appid);
- public Task> GetListOfAchievements(SteamApp steamApp);
- public Task> GetListOfDlc(SteamApp steamApp, bool useSteamDb);
+ public IEnumerable GetListOfAppsByName(string name);
+ public SteamApp GetAppByName(string name);
+ public SteamApp GetAppById(int appid);
+ public Task> GetListOfDlc(SteamApp steamApp, bool useSteamDb);
}
class SteamCache
{
+ public string Filename { get; }
public string SteamUri { get; }
public Type ApiVersion { get; }
- public string SteamAppType { get; }
+ public AppType SteamAppType { get; }
+ public HashSet Cache { get; set; } = new HashSet();
- public SteamCache(string uri, Type apiVersion, string steamAppType)
+ public SteamCache(string filename, string uri, Type apiVersion, AppType steamAppType)
{
+ Filename = filename;
SteamUri = uri;
ApiVersion = apiVersion;
SteamAppType = steamAppType;
@@ -46,30 +49,32 @@ namespace GoldbergGUI.Core.Services
public class SteamService : ISteamService
{
// ReSharper disable StringLiteralTypo
- private readonly Dictionary _caches =
- new Dictionary
+ private readonly Dictionary _caches =
+ new Dictionary
{
{
- AppTypeGame,
+ AppType.Game,
new SteamCache(
+ "steamapps_games.json",
"https://api.steampowered.com/IStoreService/GetAppList/v1/" +
"?max_results=50000" +
"&include_games=1" +
"&key=" + Secrets.SteamWebApiKey(),
typeof(SteamAppsV1),
- AppTypeGame
+ AppType.Game
)
},
{
- AppTypeDlc,
+ AppType.DLC,
new SteamCache(
+ "steamapps_dlc.json",
"https://api.steampowered.com/IStoreService/GetAppList/v1/" +
"?max_results=50000" +
"&include_games=0" +
"&include_dlc=1" +
"&key=" + Secrets.SteamWebApiKey(),
typeof(SteamAppsV1),
- AppTypeDlc
+ AppType.DLC
)
}
};
@@ -79,160 +84,147 @@ namespace GoldbergGUI.Core.Services
private const string UserAgent =
"Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) " +
"Chrome/87.0.4280.88 Safari/537.36";
- private const string AppTypeGame = "game";
- private const string AppTypeDlc = "dlc";
- private const string Database = "steamapps.cache";
- private const string GameSchemaUrl = "https://api.steampowered.com/ISteamUserStats/GetSchemaForGame/v2/";
private IMvxLog _log;
- private SQLiteAsyncConnection _db;
-
public async Task Initialize(IMvxLog log)
{
+ //var (path, uri, jsonType, appType) = _caches[0];
static SteamApps DeserializeSteamApps(Type type, string cacheString)
{
- return type == typeof(SteamAppsV2)
- ? (SteamApps)JsonSerializer.Deserialize(cacheString)
- : JsonSerializer.Deserialize(cacheString);
+ if (type == typeof(SteamAppsV1))
+ return JsonSerializer.Deserialize(cacheString);
+ else if (type == typeof(SteamAppsV2))
+ return JsonSerializer.Deserialize(cacheString);
+ return null;
}
- _log = log;
- _db = new SQLiteAsyncConnection(Database);
- //_db.CreateTable();
- await _db.CreateTableAsync()
- //.ContinueWith(x => _log.Debug("Table success!"))
- .ConfigureAwait(false);
-
- var countAsync = await _db.Table().CountAsync().ConfigureAwait(false);
- if (DateTime.Now.Subtract(File.GetLastWriteTimeUtc(Database)).TotalDays >= 1 || countAsync == 0)
+ foreach (var (k, c) in _caches)
{
- foreach (var (appType, steamCache) in _caches)
+ _log = log;
+ _log.Info($"Updating cache ({k.Value})...");
+ var updateNeeded =
+ DateTime.Now.Subtract(File.GetLastWriteTimeUtc(c.Filename)).TotalDays >= 1;
+ SteamApps steamApps;
+ try
{
- _log.Info($"Updating cache ({appType})...");
- bool haveMoreResults;
- long lastAppId = 0;
- var client = new HttpClient();
- var cacheRaw = new HashSet();
- do
- {
- var response = lastAppId > 0
- ? await client.GetAsync($"{steamCache.SteamUri}&last_appid={lastAppId}")
- .ConfigureAwait(false)
- : await client.GetAsync(steamCache.SteamUri).ConfigureAwait(false);
- var responseBody = await response.Content.ReadAsStringAsync().ConfigureAwait(false);
- var steamApps = DeserializeSteamApps(steamCache.ApiVersion, responseBody);
- foreach (var appListApp in steamApps.AppList.Apps) cacheRaw.Add(appListApp);
- haveMoreResults = steamApps.AppList.HaveMoreResults;
- lastAppId = steamApps.AppList.LastAppid;
- } while (haveMoreResults);
+ var temp = await GetCache(updateNeeded, c.SteamUri, c.Filename)
+ .ConfigureAwait(false);
+ steamApps = DeserializeSteamApps(c.ApiVersion, temp);
+ }
+ catch (JsonException)
+ {
+ _log.Error("Local cache broken, forcing update...");
+ var temp = await GetCache(true, c.SteamUri, c.Filename).ConfigureAwait(false);
+ steamApps = DeserializeSteamApps(c.ApiVersion, temp);
+ }
+ try
+ {
+ var cacheRaw = new HashSet(steamApps.AppList.Apps);
var cache = new HashSet();
foreach (var steamApp in cacheRaw)
{
- steamApp.AppType = steamCache.SteamAppType;
- steamApp.ComparableName = PrepareStringToCompare(steamApp.Name);
+ steamApp.type = c.SteamAppType;
cache.Add(steamApp);
}
- await _db.InsertAllAsync(cache, "OR IGNORE").ConfigureAwait(false);
+ c.Cache = cache;
+
+ _log.Info("Loaded cache into memory!");
+ }
+ catch (NullReferenceException e)
+ {
+ Console.WriteLine(e);
+ throw;
}
}
}
- public async Task> GetListOfAppsByName(string name)
+ private async Task GetCache(bool updateNeeded, string steamUri, string cachePath)
{
- var query = await _db.Table()
- .Where(x => x.AppType == AppTypeGame).ToListAsync().ConfigureAwait(false);
- var listOfAppsByName = query.Search(x => x.Name)
+ string cacheString;
+ if (updateNeeded)
+ {
+ _log.Info("Getting content from API...");
+ var client = new HttpClient();
+ var response = await client.GetAsync(steamUri).ConfigureAwait(false);
+ var responseBody = await response.Content.ReadAsStringAsync().ConfigureAwait(false);
+
+ _log.Info("Got content from API successfully. Writing to file...");
+ await File.WriteAllTextAsync(cachePath, responseBody, Encoding.UTF8).ConfigureAwait(false);
+
+ _log.Info("Cache written to file successfully.");
+ cacheString = responseBody;
+ }
+ else
+ {
+ _log.Info("Cache already up to date!");
+ cacheString = await File.ReadAllTextAsync(cachePath).ConfigureAwait(false);
+ }
+
+ return cacheString;
+ }
+
+ public IEnumerable GetListOfAppsByName(string name)
+ {
+ var listOfAppsByName = _caches[AppType.Game].Cache.Search(x => x.Name)
.SetCulture(StringComparison.OrdinalIgnoreCase)
.ContainingAll(name.Split(' '));
return listOfAppsByName;
}
- public async Task GetAppByName(string name)
+ public SteamApp GetAppByName(string name)
{
_log.Info($"Trying to get app {name}");
- var comparableName = PrepareStringToCompare(name);
- var app = await _db.Table()
- .FirstOrDefaultAsync(x => x.AppType == AppTypeGame && x.ComparableName.Equals(comparableName))
- .ConfigureAwait(false);
+ var comparableName = Regex.Replace(name, Misc.AlphaNumOnlyRegex, "").ToLower();
+ var app = _caches[AppType.Game].Cache.FirstOrDefault(x => x.CompareName(comparableName));
if (app != null) _log.Info($"Successfully got app {app}");
return app;
}
- public async Task GetAppById(int appid)
+ public SteamApp GetAppById(int appid)
{
_log.Info($"Trying to get app with ID {appid}");
- var app = await _db.Table().Where(x => x.AppType == AppTypeGame)
- .FirstOrDefaultAsync(x => x.AppId.Equals(appid)).ConfigureAwait(false);
+ var app = _caches[AppType.Game].Cache.FirstOrDefault(x => x.AppId.Equals(appid));
if (app != null) _log.Info($"Successfully got app {app}");
return app;
}
- public async Task> GetListOfAchievements(SteamApp steamApp)
+ public async Task> GetListOfDlc(SteamApp steamApp, bool useSteamDb)
{
- var achievementList = new List();
- if (steamApp == null)
- {
- return achievementList;
- }
-
- _log.Info($"Getting achievements for App {steamApp}");
-
- var client = new HttpClient();
- client.DefaultRequestHeaders.UserAgent.ParseAdd(UserAgent);
- var apiUrl = $"{GameSchemaUrl}?key={Secrets.SteamWebApiKey()}&appid={steamApp.AppId}&l=en";
-
- var response = await client.GetAsync(apiUrl);
- var responseBody = await response.Content.ReadAsStringAsync().ConfigureAwait(false);
-
- var jsonResponse = JsonDocument.Parse(responseBody);
- var achievementData = jsonResponse.RootElement.GetProperty("game")
- .GetProperty("availableGameStats")
- .GetProperty("achievements");
-
- achievementList = JsonSerializer.Deserialize>(achievementData.GetRawText());
- return achievementList;
- }
-
- public async Task> GetListOfDlc(SteamApp steamApp, bool useSteamDb)
- {
- var dlcList = new List();
+ _log.Info("Get DLC");
+ var dlcList = new List();
if (steamApp != null)
{
- _log.Info($"Get DLC for App {steamApp}");
var task = AppDetails.GetAsync(steamApp.AppId);
var steamAppDetails = await task.ConfigureAwait(true);
- if (steamAppDetails.Type == AppTypeGame)
+ if (steamAppDetails.Type == AppType.Game.Value)
{
- steamAppDetails.DLC.ForEach(async x =>
+ steamAppDetails.DLC.ForEach(x =>
{
- var result = await _db.Table().Where(z => z.AppType == AppTypeDlc)
- .FirstOrDefaultAsync(y => y.AppId.Equals(x)).ConfigureAwait(true)
- ?? new SteamApp() { AppId = x, Name = $"Unknown DLC {x}", ComparableName = $"unknownDlc{x}", AppType = AppTypeDlc };
- dlcList.Add(new DlcApp(result));
- _log.Debug($"{result.AppId}={result.Name}");
+ var result = _caches[AppType.DLC].Cache.FirstOrDefault(y => y.AppId.Equals(x))
+ ?? new SteamApp {AppId = x, Name = $"Unknown DLC {x}"};
+ dlcList.Add(result);
});
+ dlcList.ForEach(x => _log.Debug($"{x.AppId}={x.Name}"));
_log.Info("Got DLC successfully...");
// Get DLC from SteamDB
- // Get Cloudflare cookie (not implemented)
+ // Get Cloudflare cookie
// Scrape and parse HTML page
// Add missing to DLC list
-
- // Return current list if we don't intend to use SteamDB
- if (!useSteamDb) return dlcList;
-
- try
+
+ // ReSharper disable once InvertIf
+ if (useSteamDb)
{
var steamDbUri = new Uri($"https://steamdb.info/app/{steamApp.AppId}/dlc/");
var client = new HttpClient();
client.DefaultRequestHeaders.UserAgent.ParseAdd(UserAgent);
- _log.Info($"Get SteamDB App {steamApp}");
+ _log.Info("Get SteamDB App");
var httpCall = client.GetAsync(steamDbUri);
var response = await httpCall.ConfigureAwait(false);
_log.Debug(httpCall.Status.ToString());
@@ -248,7 +240,6 @@ namespace GoldbergGUI.Core.Services
var query1 = doc.QuerySelector("#dlc");
if (query1 != null)
{
- _log.Info("Got list of DLC from SteamDB.");
var query2 = query1.QuerySelectorAll(".app");
foreach (var element in query2)
{
@@ -257,7 +248,7 @@ namespace GoldbergGUI.Core.Services
var dlcName = query3 != null
? query3[1].Text().Replace("\n", "").Trim()
: $"Unknown DLC {dlcId}";
- var dlcApp = new DlcApp { AppId = Convert.ToInt32(dlcId), Name = dlcName };
+ var dlcApp = new SteamApp {AppId = Convert.ToInt32(dlcId), Name = dlcName};
var i = dlcList.FindIndex(x => x.AppId.Equals(dlcApp.AppId));
if (i > -1)
{
@@ -277,11 +268,6 @@ namespace GoldbergGUI.Core.Services
_log.Error("Could not get DLC from SteamDB!");
}
}
- catch (Exception e)
- {
- _log.Error("Could not get DLC from SteamDB! Skipping...");
- _log.Error(e.ToString);
- }
}
else
{
@@ -295,10 +281,5 @@ namespace GoldbergGUI.Core.Services
return dlcList;
}
-
- private static string PrepareStringToCompare(string name)
- {
- return Regex.Replace(name, Misc.AlphaNumOnlyRegex, "").ToLower();
- }
}
}
\ No newline at end of file
diff --git a/GoldbergGUI.Core/Utils/CustomMvxAppStart.cs b/GoldbergGUI.Core/Utils/CustomMvxAppStart.cs
index 8fa735e..d5fcc3a 100644
--- a/GoldbergGUI.Core/Utils/CustomMvxAppStart.cs
+++ b/GoldbergGUI.Core/Utils/CustomMvxAppStart.cs
@@ -1,7 +1,8 @@
+using System;
+using System.Threading.Tasks;
using MvvmCross.Exceptions;
using MvvmCross.Navigation;
using MvvmCross.ViewModels;
-using System.Threading.Tasks;
namespace GoldbergGUI.Core.Utils
{
diff --git a/GoldbergGUI.Core/Utils/Misc.cs b/GoldbergGUI.Core/Utils/Misc.cs
index 9e315d3..6bf7df2 100644
--- a/GoldbergGUI.Core/Utils/Misc.cs
+++ b/GoldbergGUI.Core/Utils/Misc.cs
@@ -7,15 +7,15 @@ namespace GoldbergGUI.Core.Utils
public class GlobalHelp
{
- public static string Header =>
+ public static string Header =>
"Information\n";
- public static string TextPreLink =>
+ public static string TextPreLink =>
"Usually these settings are saved under";
public static string Link => "%APPDATA%\\Goldberg SteamEmu Saves\\settings";
- public static string TextPostLink =>
+ public static string TextPostLink =>
", which makes these " +
"available for every game that uses the Goldberg Emulator. However, if you want to set specific settings " +
"for certain games (e.g. different language), you can remove the \"Global\" checkmark next to the option " +
diff --git a/GoldbergGUI.Core/ViewModels/MainViewModel.cs b/GoldbergGUI.Core/ViewModels/MainViewModel.cs
index 54580c7..ef36c1d 100644
--- a/GoldbergGUI.Core/ViewModels/MainViewModel.cs
+++ b/GoldbergGUI.Core/ViewModels/MainViewModel.cs
@@ -1,12 +1,4 @@
-using GoldbergGUI.Core.Models;
-using GoldbergGUI.Core.Services;
-using GoldbergGUI.Core.Utils;
-using Microsoft.Win32;
-using MvvmCross.Commands;
-using MvvmCross.Logging;
-using MvvmCross.Navigation;
-using MvvmCross.ViewModels;
-using System;
+using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Diagnostics;
@@ -17,6 +9,14 @@ using System.Runtime.InteropServices;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
using System.Windows;
+using GoldbergGUI.Core.Models;
+using GoldbergGUI.Core.Services;
+using GoldbergGUI.Core.Utils;
+using Microsoft.Win32;
+using MvvmCross.Commands;
+using MvvmCross.Logging;
+using MvvmCross.Navigation;
+using MvvmCross.ViewModels;
namespace GoldbergGUI.Core.ViewModels
{
@@ -30,8 +30,7 @@ namespace GoldbergGUI.Core.ViewModels
private int _appId;
//private SteamApp _currentGame;
- private ObservableCollection _achievements;
- private ObservableCollection _dlcs;
+ private ObservableCollection _dlcs;
private string _accountName;
private long _steamId;
private bool _offline;
@@ -131,7 +130,7 @@ namespace GoldbergGUI.Core.ViewModels
}
// ReSharper disable once InconsistentNaming
- public ObservableCollection DLCs
+ public ObservableCollection DLCs
{
get => _dlcs;
set
@@ -143,16 +142,6 @@ namespace GoldbergGUI.Core.ViewModels
}
}
- public ObservableCollection Achievements
- {
- get => _achievements;
- set
- {
- _achievements = value;
- RaisePropertyChanged(() => Achievements);
- }
- }
-
public string AccountName
{
get => _accountName;
@@ -275,7 +264,7 @@ namespace GoldbergGUI.Core.ViewModels
public static string AboutVersionText =>
FileVersionInfo.GetVersionInfo(Assembly.GetExecutingAssembly().Location).FileVersion;
-
+
public static GlobalHelp G => new GlobalHelp();
// COMMANDS //
@@ -332,7 +321,7 @@ namespace GoldbergGUI.Core.ViewModels
MainWindowEnabled = false;
StatusText = "Trying to find AppID...";
- var appByName = await _steam.GetAppByName(_gameName).ConfigureAwait(false);
+ var appByName = _steam.GetAppByName(_gameName);
if (appByName != null)
{
GameName = appByName.Name;
@@ -340,7 +329,7 @@ namespace GoldbergGUI.Core.ViewModels
}
else
{
- var list = await _steam.GetListOfAppsByName(GameName).ConfigureAwait(false);
+ var list = _steam.GetListOfAppsByName(GameName);
var steamApps = list as SteamApp[] ?? list.ToArray();
if (steamApps.Length == 1)
{
@@ -375,37 +364,10 @@ namespace GoldbergGUI.Core.ViewModels
return;
}
- var steamApp = await _steam.GetAppById(AppId).ConfigureAwait(false);
+ var steamApp = await Task.Run(() => _steam.GetAppById(AppId)).ConfigureAwait(false);
if (steamApp != null) GameName = steamApp.Name;
}
- public IMvxCommand GetListOfAchievementsCommand => new MvxAsyncCommand(GetListOfAchievements);
-
- private async Task GetListOfAchievements()
- {
- if (AppId <= 0)
- {
- _log.Error("Invalid Steam App!");
- return;
- }
-
- MainWindowEnabled = false;
- StatusText = "Trying to get list of achievements...";
- var listOfAchievements = await _steam.GetListOfAchievements(new SteamApp { AppId = AppId, Name = GameName });
- Achievements = new MvxObservableCollection(listOfAchievements);
- MainWindowEnabled = true;
-
- if (Achievements.Count > 0)
- {
- var empty = Achievements.Count == 1 ? "" : "s";
- StatusText = $"Successfully got {Achievements.Count} achievement{empty}! Ready.";
- }
- else
- {
- StatusText = "No achievements found! Ready.";
- }
- }
-
public IMvxCommand GetListOfDlcCommand => new MvxAsyncCommand(GetListOfDlc);
private async Task GetListOfDlc()
@@ -418,9 +380,9 @@ namespace GoldbergGUI.Core.ViewModels
MainWindowEnabled = false;
StatusText = "Trying to get list of DLCs...";
- var listOfDlc = await _steam.GetListOfDlc(new SteamApp { AppId = AppId, Name = GameName }, true)
+ var listOfDlc = await _steam.GetListOfDlc(new SteamApp {AppId = AppId, Name = GameName}, true)
.ConfigureAwait(false);
- DLCs = new MvxObservableCollection(listOfDlc);
+ DLCs = new MvxObservableCollection(listOfDlc);
MainWindowEnabled = true;
if (DLCs.Count > 0)
{
@@ -440,8 +402,8 @@ namespace GoldbergGUI.Core.ViewModels
_log.Info("Saving global settings...");
var globalConfiguration = new GoldbergGlobalConfiguration
{
- AccountName = AccountName,
- UserSteamId = SteamId,
+ AccountName = AccountName,
+ UserSteamId = SteamId,
Language = SelectedLanguage
};
await _goldberg.SetGlobalSettings(globalConfiguration).ConfigureAwait(false);
@@ -452,14 +414,13 @@ namespace GoldbergGUI.Core.ViewModels
MainWindowEnabled = false;
StatusText = "Saving...";
await _goldberg.Save(dirPath, new GoldbergConfiguration
- {
- AppId = AppId,
- Achievements = Achievements.ToList(),
- DlcList = DLCs.ToList(),
- Offline = Offline,
- DisableNetworking = DisableNetworking,
- DisableOverlay = DisableOverlay
- }
+ {
+ AppId = AppId,
+ DlcList = DLCs.ToList(),
+ Offline = Offline,
+ DisableNetworking = DisableNetworking,
+ DisableOverlay = DisableOverlay
+ }
).ConfigureAwait(false);
GoldbergApplied = _goldberg.GoldbergApplied(dirPath);
MainWindowEnabled = true;
@@ -517,19 +478,17 @@ namespace GoldbergGUI.Core.ViewModels
{
var result = Clipboard.GetText();
var expression = new Regex(@"(?.*) *= *(?.*)");
- var pastedDlc = (from line in result.Split(new[] { "\n", "\r\n" },
- StringSplitOptions.RemoveEmptyEntries)
- select expression.Match(line) into match
- where match.Success
- select new DlcApp
- {
- AppId = Convert.ToInt32(match.Groups["id"].Value),
- Name = match.Groups["name"].Value
- }).ToList();
+ var pastedDlc = (from line in result.Split(new[] {"\n", "\r\n"},
+ StringSplitOptions.RemoveEmptyEntries) select expression.Match(line) into match
+ where match.Success select new SteamApp
+ {
+ AppId = Convert.ToInt32(match.Groups["id"].Value),
+ Name = match.Groups["name"].Value
+ }).ToList();
if (pastedDlc.Count > 0)
{
DLCs.Clear();
- DLCs = new ObservableCollection(pastedDlc);
+ DLCs = new ObservableCollection(pastedDlc);
//var empty = DLCs.Count == 1 ? "" : "s";
//StatusText = $"Successfully got {DLCs.Count} DLC{empty} from clipboard! Ready.";
var statusTextCount = DLCs.Count == 1 ? "one DLC" : $"{DLCs.Count} DLCs";
@@ -565,8 +524,7 @@ namespace GoldbergGUI.Core.ViewModels
DllPath = "Path to game's steam_api(64).dll...";
GameName = "Game name...";
AppId = -1;
- Achievements = new ObservableCollection();
- DLCs = new ObservableCollection();
+ DLCs = new ObservableCollection();
AccountName = "Account name...";
SteamId = -1;
Offline = false;
@@ -586,8 +544,7 @@ namespace GoldbergGUI.Core.ViewModels
private void SetFormFromConfig(GoldbergConfiguration config)
{
AppId = config.AppId;
- Achievements = new ObservableCollection(config.Achievements);
- DLCs = new ObservableCollection(config.DlcList);
+ DLCs = new ObservableCollection(config.DlcList);
Offline = config.Offline;
DisableNetworking = config.DisableNetworking;
DisableOverlay = config.DisableOverlay;
diff --git a/GoldbergGUI.Core/ViewModels/SearchResultViewModel.cs b/GoldbergGUI.Core/ViewModels/SearchResultViewModel.cs
index 35f4dc2..dd46194 100644
--- a/GoldbergGUI.Core/ViewModels/SearchResultViewModel.cs
+++ b/GoldbergGUI.Core/ViewModels/SearchResultViewModel.cs
@@ -1,10 +1,10 @@
+using System.Collections.Generic;
+using System.Threading.Tasks;
using GoldbergGUI.Core.Models;
using MvvmCross.Commands;
using MvvmCross.Logging;
using MvvmCross.Navigation;
using MvvmCross.ViewModels;
-using System.Collections.Generic;
-using System.Threading.Tasks;
namespace GoldbergGUI.Core.ViewModels
{
@@ -14,7 +14,7 @@ namespace GoldbergGUI.Core.ViewModels
private readonly IMvxLog _log;
private IEnumerable _apps;
- public SearchResultViewModel(IMvxLogProvider logProvider, IMvxNavigationService navigationService) :
+ public SearchResultViewModel(IMvxLogProvider logProvider, IMvxNavigationService navigationService) :
base(logProvider, navigationService)
{
_log = logProvider.GetLogFor(typeof(SearchResultViewModel));
@@ -25,7 +25,7 @@ namespace GoldbergGUI.Core.ViewModels
{
Apps = parameter;
}
-
+
public IEnumerable Apps
{
get => _apps;
@@ -35,7 +35,7 @@ namespace GoldbergGUI.Core.ViewModels
RaisePropertyChanged(() => Apps);
}
}
-
+
public SteamApp Selected
{
get;
diff --git a/GoldbergGUI.WPF/App.xaml.cs b/GoldbergGUI.WPF/App.xaml.cs
index 5d14782..7b2e5c1 100644
--- a/GoldbergGUI.WPF/App.xaml.cs
+++ b/GoldbergGUI.WPF/App.xaml.cs
@@ -1,4 +1,5 @@
using MvvmCross.Core;
+using MvvmCross.Platforms.Wpf.Core;
using MvvmCross.Platforms.Wpf.Views;
namespace GoldbergGUI.WPF
diff --git a/GoldbergGUI.WPF/AssemblyInfo.cs b/GoldbergGUI.WPF/AssemblyInfo.cs
index 4f943de..4a05c7d 100644
--- a/GoldbergGUI.WPF/AssemblyInfo.cs
+++ b/GoldbergGUI.WPF/AssemblyInfo.cs
@@ -2,9 +2,9 @@ using System.Windows;
[assembly: ThemeInfo(
ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
- //(used if a resource is not found in the page,
- // or application resource dictionaries)
+ //(used if a resource is not found in the page,
+ // or application resource dictionaries)
ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
- //(used if a resource is not found in the page,
- // app, or any theme specific resource dictionaries)
+ //(used if a resource is not found in the page,
+ // app, or any theme specific resource dictionaries)
)]
\ No newline at end of file
diff --git a/GoldbergGUI.WPF/GoldbergGUI.WPF.csproj b/GoldbergGUI.WPF/GoldbergGUI.WPF.csproj
index 6e1a7aa..eb4287b 100644
--- a/GoldbergGUI.WPF/GoldbergGUI.WPF.csproj
+++ b/GoldbergGUI.WPF/GoldbergGUI.WPF.csproj
@@ -2,11 +2,11 @@
WinExe
- net8.0-windows
+ netcoreapp3.1
true
- 0.3.0
+ 0.1.0
+ 0.1.0
Jeddunk
- AnyCPU;x86;x64
diff --git a/GoldbergGUI.WPF/Setup.cs b/GoldbergGUI.WPF/Setup.cs
index c9f6d78..e11f828 100644
--- a/GoldbergGUI.WPF/Setup.cs
+++ b/GoldbergGUI.WPF/Setup.cs
@@ -1,17 +1,20 @@
+using System;
+using System.IO;
+using System.Windows.Controls;
+using System.Windows.Threading;
using MvvmCross.Logging;
using MvvmCross.Platforms.Wpf.Core;
using Serilog;
-using System.IO;
namespace GoldbergGUI.WPF
{
public class Setup : MvxWpfSetup
{
public override MvxLogProviderType GetDefaultLogProviderType() => MvxLogProviderType.Serilog;
-
+
protected override IMvxLogProvider CreateLogProvider()
{
- var logPath = Path.Combine(Directory.GetCurrentDirectory(), "goldberg_.log");
+ var logPath = Path.Combine(Directory.GetCurrentDirectory(),"goldberg_.log");
Log.Logger = new LoggerConfiguration()
.MinimumLevel.Debug()
.WriteTo.Console()
diff --git a/GoldbergGUI.WPF/Views/MainView.xaml b/GoldbergGUI.WPF/Views/MainView.xaml
index 83b115d..b8d16ce 100644
--- a/GoldbergGUI.WPF/Views/MainView.xaml
+++ b/GoldbergGUI.WPF/Views/MainView.xaml
@@ -7,9 +7,6 @@
xmlns:viewmodel="clr-namespace:GoldbergGUI.Core.ViewModels;assembly=GoldbergGUI.Core"
mc:Ignorable="d"
d:DesignHeight="500" d:DesignWidth="400" d:DataContext="{d:DesignInstance Type=viewmodel:MainViewModel }">
-
-
-
@@ -32,7 +29,7 @@
-
+
@@ -42,71 +39,30 @@
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
-
+
@@ -155,7 +111,7 @@
-
-
-
-
-
diff --git a/GoldbergGUI.sln b/GoldbergGUI.sln
index 91e54f5..12167e8 100644
--- a/GoldbergGUI.sln
+++ b/GoldbergGUI.sln
@@ -1,52 +1,26 @@
Microsoft Visual Studio Solution File, Format Version 12.00
-# Visual Studio Version 17
-VisualStudioVersion = 17.0.32112.339
+# Visual Studio Version 16
+VisualStudioVersion = 16.0.30717.126
MinimumVisualStudioVersion = 10.0.40219.1
-Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "GoldbergGUI.Core", "GoldbergGUI.Core\GoldbergGUI.Core.csproj", "{FB205F05-83DE-4D87-8CE2-F7DA320944FD}"
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GoldbergGUI.Core", "GoldbergGUI.Core\GoldbergGUI.Core.csproj", "{FB205F05-83DE-4D87-8CE2-F7DA320944FD}"
EndProject
-Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "GoldbergGUI.WPF", "GoldbergGUI.WPF\GoldbergGUI.WPF.csproj", "{84ED15D3-725C-43B1-B8C7-51759CAABBAA}"
-EndProject
-Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{4E7DA860-D7FD-4090-B7EC-6DA3974DC845}"
- ProjectSection(SolutionItems) = preProject
- COPYING = COPYING
- README.md = README.md
- EndProjectSection
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GoldbergGUI.WPF", "GoldbergGUI.WPF\GoldbergGUI.WPF.csproj", "{84ED15D3-725C-43B1-B8C7-51759CAABBAA}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
- Debug|x64 = Debug|x64
- Debug|x86 = Debug|x86
Release|Any CPU = Release|Any CPU
- Release|x64 = Release|x64
- Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{FB205F05-83DE-4D87-8CE2-F7DA320944FD}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{FB205F05-83DE-4D87-8CE2-F7DA320944FD}.Debug|Any CPU.Build.0 = Debug|Any CPU
- {FB205F05-83DE-4D87-8CE2-F7DA320944FD}.Debug|x64.ActiveCfg = Debug|x64
- {FB205F05-83DE-4D87-8CE2-F7DA320944FD}.Debug|x64.Build.0 = Debug|x64
- {FB205F05-83DE-4D87-8CE2-F7DA320944FD}.Debug|x86.ActiveCfg = Debug|x86
- {FB205F05-83DE-4D87-8CE2-F7DA320944FD}.Debug|x86.Build.0 = Debug|x86
{FB205F05-83DE-4D87-8CE2-F7DA320944FD}.Release|Any CPU.ActiveCfg = Release|Any CPU
{FB205F05-83DE-4D87-8CE2-F7DA320944FD}.Release|Any CPU.Build.0 = Release|Any CPU
- {FB205F05-83DE-4D87-8CE2-F7DA320944FD}.Release|x64.ActiveCfg = Release|x64
- {FB205F05-83DE-4D87-8CE2-F7DA320944FD}.Release|x64.Build.0 = Release|x64
- {FB205F05-83DE-4D87-8CE2-F7DA320944FD}.Release|x86.ActiveCfg = Release|x86
- {FB205F05-83DE-4D87-8CE2-F7DA320944FD}.Release|x86.Build.0 = Release|x86
{84ED15D3-725C-43B1-B8C7-51759CAABBAA}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{84ED15D3-725C-43B1-B8C7-51759CAABBAA}.Debug|Any CPU.Build.0 = Debug|Any CPU
- {84ED15D3-725C-43B1-B8C7-51759CAABBAA}.Debug|x64.ActiveCfg = Debug|Any CPU
- {84ED15D3-725C-43B1-B8C7-51759CAABBAA}.Debug|x64.Build.0 = Debug|Any CPU
- {84ED15D3-725C-43B1-B8C7-51759CAABBAA}.Debug|x86.ActiveCfg = Debug|x86
- {84ED15D3-725C-43B1-B8C7-51759CAABBAA}.Debug|x86.Build.0 = Debug|x86
{84ED15D3-725C-43B1-B8C7-51759CAABBAA}.Release|Any CPU.ActiveCfg = Release|Any CPU
{84ED15D3-725C-43B1-B8C7-51759CAABBAA}.Release|Any CPU.Build.0 = Release|Any CPU
- {84ED15D3-725C-43B1-B8C7-51759CAABBAA}.Release|x64.ActiveCfg = Release|Any CPU
- {84ED15D3-725C-43B1-B8C7-51759CAABBAA}.Release|x64.Build.0 = Release|Any CPU
- {84ED15D3-725C-43B1-B8C7-51759CAABBAA}.Release|x86.ActiveCfg = Release|x86
- {84ED15D3-725C-43B1-B8C7-51759CAABBAA}.Release|x86.Build.0 = Release|x86
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
diff --git a/README.md b/README.md
index a1f86c2..dcb2c00 100644
--- a/README.md
+++ b/README.md
@@ -30,7 +30,7 @@ While the most used options are available right now, I am planning to support al
* Subscribed Groups
* Mods (Steam Workshop)
* Inventory and Items
-* ~~Achievements~~
+* Achievements
* Stats, Leaderboards
* Controller (Steam Input)
@@ -40,20 +40,8 @@ Apart from those, I'm also always looking into improving the user experience of
Goldberg Emulator is owned by Mr. Goldberg and licensed under the GNU Lesser General Public License v3.0.
-### Contributors
-
-* [UrbanCMC](https://github.com/UrbanCMC/) - Implementation of achievements
-
-### Dependencies
-
-* AngleSharp
-* MvvmCross
-* NinjaNye
-* Serilog
-* SharpCompress
-* sqlite-net-pcl
-* My fork of SteamStorefrontAPI
-
## License
GoldbergGUI is licensed under the GNU General Public License v3.0.
+
+Dependencies will be listed ASAP.