Added SQLite support
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19f460d12d
commit
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3 changed files with 93 additions and 99 deletions
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@ -3,7 +3,6 @@ using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Net.Http;
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using System.Text;
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using System.Text.Json;
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using System.Text.RegularExpressions;
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using System.Threading.Tasks;
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@ -13,6 +12,7 @@ using GoldbergGUI.Core.Models;
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using GoldbergGUI.Core.Utils;
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using MvvmCross.Logging;
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using NinjaNye.SearchExtensions;
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using SQLite;
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using SteamStorefrontAPI;
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namespace GoldbergGUI.Core.Services
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@ -29,15 +29,12 @@ namespace GoldbergGUI.Core.Services
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class SteamCache
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{
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public string Filename { get; }
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public string SteamUri { get; }
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public Type ApiVersion { get; }
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public AppType SteamAppType { get; }
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public HashSet<SteamApp> Cache { get; set; } = new HashSet<SteamApp>();
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public string SteamAppType { get; }
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public SteamCache(string filename, string uri, Type apiVersion, AppType steamAppType)
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public SteamCache(string uri, Type apiVersion, string steamAppType)
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{
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Filename = filename;
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SteamUri = uri;
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ApiVersion = apiVersion;
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SteamAppType = steamAppType;
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@ -49,32 +46,30 @@ namespace GoldbergGUI.Core.Services
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public class SteamService : ISteamService
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{
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// ReSharper disable StringLiteralTypo
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private readonly Dictionary<AppType, SteamCache> _caches =
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new Dictionary<AppType, SteamCache>
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private readonly Dictionary<string, SteamCache> _caches =
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new Dictionary<string, SteamCache>
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{
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{
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AppType.Game,
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AppTypeGame,
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new SteamCache(
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"steamapps_games.json",
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"https://api.steampowered.com/IStoreService/GetAppList/v1/" +
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"?max_results=50000" +
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"&include_games=1" +
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"&key=" + Secrets.SteamWebApiKey(),
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typeof(SteamAppsV1),
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AppType.Game
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AppTypeGame
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)
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},
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{
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AppType.DLC,
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AppTypeDlc,
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new SteamCache(
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"steamapps_dlc.json",
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"https://api.steampowered.com/IStoreService/GetAppList/v1/" +
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"?max_results=50000" +
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"&include_games=0" +
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"&include_dlc=1" +
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"&key=" + Secrets.SteamWebApiKey(),
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typeof(SteamAppsV1),
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AppType.DLC
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AppTypeDlc
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)
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}
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};
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@ -85,90 +80,66 @@ namespace GoldbergGUI.Core.Services
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"Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) " +
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"Chrome/87.0.4280.88 Safari/537.36";
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private const string AppTypeGame = "game";
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private const string AppTypeDlc = "dlc";
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private const string Database = "steamapps.db";
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private IMvxLog _log;
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private SQLiteConnection _db;
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public async Task Initialize(IMvxLog log)
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{
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//var (path, uri, jsonType, appType) = _caches[0];
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static SteamApps DeserializeSteamApps(Type type, string cacheString)
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{
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if (type == typeof(SteamAppsV1))
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return JsonSerializer.Deserialize<SteamAppsV1>(cacheString);
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else if (type == typeof(SteamAppsV2))
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return JsonSerializer.Deserialize<SteamAppsV2>(cacheString);
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return null;
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return type == typeof(SteamAppsV2)
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? (SteamApps) JsonSerializer.Deserialize<SteamAppsV2>(cacheString)
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: JsonSerializer.Deserialize<SteamAppsV1>(cacheString);
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}
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foreach (var (k, c) in _caches)
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{
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_log = log;
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_log.Info($"Updating cache ({k.Value})...");
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var updateNeeded =
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DateTime.Now.Subtract(File.GetLastWriteTimeUtc(c.Filename)).TotalDays >= 1;
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SteamApps steamApps;
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try
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{
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var temp = await GetCache(updateNeeded, c.SteamUri, c.Filename)
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.ConfigureAwait(false);
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steamApps = DeserializeSteamApps(c.ApiVersion, temp);
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}
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catch (JsonException)
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{
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_log.Error("Local cache broken, forcing update...");
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var temp = await GetCache(true, c.SteamUri, c.Filename).ConfigureAwait(false);
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steamApps = DeserializeSteamApps(c.ApiVersion, temp);
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}
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_log = log;
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_db = new SQLiteConnection(Database);
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_db.CreateTable<SteamApp>();
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try
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if (DateTime.Now.Subtract(File.GetLastWriteTimeUtc(Database)).TotalDays >= 1 || !_db.Table<SteamApp>().Any())
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{
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foreach (var (appType, steamCache) in _caches)
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{
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var cacheRaw = new HashSet<SteamApp>(steamApps.AppList.Apps);
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_log.Info($"Updating cache ({appType})...");
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bool haveMoreResults;
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long lastAppId = 0;
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var client = new HttpClient();
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var cacheRaw = new HashSet<SteamApp>();
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do
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{
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var response = lastAppId > 0
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? await client.GetAsync($"{steamCache.SteamUri}&last_appid={lastAppId}")
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.ConfigureAwait(false)
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: await client.GetAsync(steamCache.SteamUri).ConfigureAwait(false);
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var responseBody = await response.Content.ReadAsStringAsync().ConfigureAwait(false);
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var steamApps = DeserializeSteamApps(steamCache.ApiVersion, responseBody);
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foreach (var appListApp in steamApps.AppList.Apps) cacheRaw.Add(appListApp);
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haveMoreResults = steamApps.AppList.HaveMoreResults;
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lastAppId = steamApps.AppList.LastAppid;
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} while (haveMoreResults);
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var cache = new HashSet<SteamApp>();
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foreach (var steamApp in cacheRaw)
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{
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steamApp.type = c.SteamAppType;
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steamApp.type = steamCache.SteamAppType;
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cache.Add(steamApp);
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}
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c.Cache = cache;
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_log.Info("Loaded cache into memory!");
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}
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catch (NullReferenceException e)
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{
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Console.WriteLine(e);
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throw;
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_db.InsertAll(cache);
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}
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}
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}
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private async Task<string> GetCache(bool updateNeeded, string steamUri, string cachePath)
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{
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string cacheString;
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if (updateNeeded)
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{
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_log.Info("Getting content from API...");
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var client = new HttpClient();
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var response = await client.GetAsync(steamUri).ConfigureAwait(false);
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var responseBody = await response.Content.ReadAsStringAsync().ConfigureAwait(false);
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_log.Info("Got content from API successfully. Writing to file...");
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await File.WriteAllTextAsync(cachePath, responseBody, Encoding.UTF8).ConfigureAwait(false);
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_log.Info("Cache written to file successfully.");
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cacheString = responseBody;
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}
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else
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{
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_log.Info("Cache already up to date!");
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cacheString = await File.ReadAllTextAsync(cachePath).ConfigureAwait(false);
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}
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return cacheString;
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}
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public IEnumerable<SteamApp> GetListOfAppsByName(string name)
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{
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var listOfAppsByName = _caches[AppType.Game].Cache.Search(x => x.Name)
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var listOfAppsByName = _db.Table<SteamApp>()
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.Where(x => x.type == AppTypeGame).Search(x => x.Name)
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.SetCulture(StringComparison.OrdinalIgnoreCase)
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.ContainingAll(name.Split(' '));
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return listOfAppsByName;
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@ -178,7 +149,8 @@ namespace GoldbergGUI.Core.Services
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{
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_log.Info($"Trying to get app {name}");
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var comparableName = Regex.Replace(name, Misc.AlphaNumOnlyRegex, "").ToLower();
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var app = _caches[AppType.Game].Cache.FirstOrDefault(x => x.CompareName(comparableName));
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var app = _db.Table<SteamApp>().Where(x => x.type == AppTypeGame)
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.FirstOrDefault(x => x.ComparableName.Equals(comparableName));
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if (app != null) _log.Info($"Successfully got app {app}");
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return app;
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}
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@ -186,7 +158,8 @@ namespace GoldbergGUI.Core.Services
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public SteamApp GetAppById(int appid)
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{
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_log.Info($"Trying to get app with ID {appid}");
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var app = _caches[AppType.Game].Cache.FirstOrDefault(x => x.AppId.Equals(appid));
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var app = _db.Table<SteamApp>().Where(x => x.type == AppTypeGame)
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.FirstOrDefault(x => x.AppId.Equals(appid));
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if (app != null) _log.Info($"Successfully got app {app}");
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return app;
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}
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@ -199,11 +172,12 @@ namespace GoldbergGUI.Core.Services
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{
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var task = AppDetails.GetAsync(steamApp.AppId);
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var steamAppDetails = await task.ConfigureAwait(true);
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if (steamAppDetails.Type == AppType.Game.Value)
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if (steamAppDetails.Type == AppTypeGame)
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{
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steamAppDetails.DLC.ForEach(x =>
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{
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var result = _caches[AppType.DLC].Cache.FirstOrDefault(y => y.AppId.Equals(x))
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var result = _db.Table<SteamApp>().Where(z => z.type == AppTypeDlc)
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.FirstOrDefault(y => y.AppId.Equals(x))
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?? new SteamApp {AppId = x, Name = $"Unknown DLC {x}"};
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dlcList.Add(result);
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});
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@ -215,7 +189,7 @@ namespace GoldbergGUI.Core.Services
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// Get Cloudflare cookie
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// Scrape and parse HTML page
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// Add missing to DLC list
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// ReSharper disable once InvertIf
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if (useSteamDb)
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{
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