Removed unused code. Minor code changes.
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6 changed files with 27 additions and 61 deletions
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@ -1,42 +1,25 @@
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using System.Collections.ObjectModel;
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namespace GoldbergGUI.Core.Utils
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{
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public class Misc
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public static class Misc
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{
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public const string SpecialCharsRegex = "[^0-9a-zA-Z]+";
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public const string DefaultLanguageSelection = "english";
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public static readonly ObservableCollection<string> DefaultLanguages = new ObservableCollection<string>(new[]
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{
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"arabic",
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"bulgarian",
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"schinese",
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"tchinese",
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"czech",
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"danish",
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"dutch",
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"english",
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"finnish",
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"french",
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"german",
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"greek",
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"hungarian",
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"italian",
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"japanese",
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"koreana",
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"norwegian",
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"polish",
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"portuguese",
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"brazilian",
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"romanian",
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"russian",
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"spanish",
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"latam",
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"swedish",
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"thai",
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"turkish",
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"ukrainian",
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"vietnamese"
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});
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public const string AlphaNumOnlyRegex = "[^0-9a-zA-Z]+";
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}
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public class GlobalHelp
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{
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public static string Header =>
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"Information\n";
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public static string TextPreLink =>
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"Usually these settings are saved under";
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public static string Link => "%APPDATA%\\Goldberg SteamEmu Saves\\settings";
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public static string TextPostLink =>
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", which makes these " +
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"available for every game that uses the Goldberg Emulator. However, if you want to set specific settings " +
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"for certain games (e.g. different language), you can remove the \"Global\" checkmark next to the option " +
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"and then change it. If you want to remove that setting, just empty the field while \"Global\" is " +
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"unchecked. (Not implemented yet!)";
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}
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}
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