Added support for retrieving game achievements

This commit is contained in:
UrbanCMC 2022-01-28 15:50:40 +01:00 committed by Jeddunk
parent fdbd0b882e
commit 176479387c
4 changed files with 147 additions and 2 deletions

View file

@ -208,6 +208,7 @@ namespace GoldbergGUI.Core.Services
{
_log.Info("Reading configuration...");
var appId = -1;
var achievementList = new List<Achievement>();
var dlcList = new List<DlcApp>();
var steamAppidTxt = Path.Combine(path, "steam_appid.txt");
if (File.Exists(steamAppidTxt))
@ -221,6 +222,19 @@ namespace GoldbergGUI.Core.Services
_log.Info(@"""steam_appid.txt"" missing! Skipping...");
}
var achievementJson = Path.Combine(path, "steam_settings", "achievements.json");
if (File.Exists(achievementJson))
{
_log.Info("Getting achievements...");
var json = await File.ReadAllTextAsync(achievementJson)
.ConfigureAwait(false);
achievementList = System.Text.Json.JsonSerializer.Deserialize<List<Achievement>>(json);
}
else
{
_log.Info(@"""steam_settings/achievements.json"" missing! Skipping...");
}
var dlcTxt = Path.Combine(path, "steam_settings", "DLC.txt");
var appPathTxt = Path.Combine(path, "steam_settings", "app_paths.txt");
if (File.Exists(dlcTxt))
@ -263,6 +277,7 @@ namespace GoldbergGUI.Core.Services
return new GoldbergConfiguration
{
AppId = appId,
Achievements = achievementList,
DlcList = dlcList,
Offline = File.Exists(Path.Combine(path, "steam_settings", "offline.txt")),
DisableNetworking = File.Exists(Path.Combine(path, "steam_settings", "disable_networking.txt")),
@ -303,6 +318,53 @@ namespace GoldbergGUI.Core.Services
await File.WriteAllTextAsync(Path.Combine(path, "steam_appid.txt"), c.AppId.ToString())
.ConfigureAwait(false);
// Achievements + Images
if (c.Achievements.Count > 0)
{
_log.Info("Downloading images...");
var imagePath = Path.Combine(path, "steam_settings", "images");
Directory.CreateDirectory(imagePath);
foreach (var achievement in c.Achievements)
{
await DownloadImageAsync(imagePath, achievement.Icon);
await DownloadImageAsync(imagePath, achievement.IconGray);
// Update achievement list to point to local images instead
achievement.Icon = $"images/{Path.GetFileName(achievement.Icon)}";
achievement.IconGray = $"images/{Path.GetFileName(achievement.IconGray)}";
}
_log.Info("Saving achievements...");
var achievementJson = System.Text.Json.JsonSerializer.Serialize(
c.Achievements,
new System.Text.Json.JsonSerializerOptions
{
Encoder = System.Text.Encodings.Web.JavaScriptEncoder.UnsafeRelaxedJsonEscaping,
WriteIndented = true
});
await File.WriteAllTextAsync(Path.Combine(path, "steam_settings", "achievements.json"), achievementJson)
.ConfigureAwait(false);
_log.Info("Finished saving achievements.");
}
else
{
_log.Info("No achievements set! Removing achievement files...");
var imagePath = Path.Combine(path, "steam_settings", "images");
if (Directory.Exists(imagePath))
{
Directory.Delete(imagePath);
}
var achievementPath = Path.Combine(path, "steam_settings", "achievements");
if (File.Exists(achievementPath))
{
File.Delete(achievementPath);
}
_log.Info("Removed achievement files.");
}
// DLC + App path
if (c.DlcList.Count > 0)
{
@ -621,5 +683,22 @@ namespace GoldbergGUI.Core.Services
return success;
}
private async Task DownloadImageAsync(string imageFolder, string imageUrl)
{
var fileName = Path.GetFileName(imageUrl);
var targetPath = Path.Combine(imageFolder, fileName);
if (File.Exists(targetPath))
{
return;
}
else if (imageUrl.StartsWith("images/"))
{
_log.Warn($"Previously downloaded image '{imageUrl}' is now missing!");
}
var wc = new System.Net.WebClient();
await wc.DownloadFileTaskAsync(new Uri(imageUrl, UriKind.Absolute), targetPath);
}
}
}