Added new class GoldbergConfiguration.
Global settings can now be saved and reset. Language can now be edited (globally). If Cache is broken, try to forcibly update it from the API.
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5 changed files with 252 additions and 87 deletions
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@ -17,29 +17,35 @@ namespace GoldbergGUI.Core.Services
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// does file copy stuff
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public interface IGoldbergService
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{
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public Task<(string accountName, long userSteamId)> Initialize(IMvxLog log);
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public Task<(int appId, List<SteamApp> dlcList, bool offline, bool disableNetworking, bool disableOverlay)>
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Read(string path);
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public Task Save(string path, int appId, List<SteamApp> dlcList,
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bool offline, bool disableNetworking, bool disableOverlay);
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public Task<(string accountName, long userSteamId, string language)> Initialize(IMvxLog log);
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public Task<GoldbergConfiguration> Read(string path);
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public Task Save(string path, GoldbergConfiguration configuration);
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public Task<(string accountName, long steamId, string language)> GetGlobalSettings();
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public Task SetGlobalSettings(string accountName, long userSteamId, string language);
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public bool GoldbergApplied(string path);
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public Task<bool> Download();
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public Task Extract(string archivePath);
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public Task GenerateInterfacesFile(string filePath);
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public List<string> Languages();
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}
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// ReSharper disable once UnusedType.Global
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public class GoldbergService : IGoldbergService
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{
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private IMvxLog _log;
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private const string GoldbergUrl = "https://mr_goldberg.gitlab.io/goldberg_emulator/";
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private const string DefaultLanguage = "english";
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private readonly string _goldbergZipPath = Path.Combine(Directory.GetCurrentDirectory(), "goldberg.zip");
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private readonly string _goldbergPath = Path.Combine(Directory.GetCurrentDirectory(), "goldberg");
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private static readonly string GlobalSettingsPath =
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Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData),
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"Goldberg SteamEmu Saves");
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private readonly string _accountNamePath = Path.Combine(GlobalSettingsPath, "settings/account_name.txt");
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private readonly string _userSteamIdPath = Path.Combine(GlobalSettingsPath, "settings/user_steam_id.txt");
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private readonly string _languagePath = Path.Combine(GlobalSettingsPath, "settings/language.txt");
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private readonly List<string> _interfaceNames = new List<string>
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{
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"SteamClient",
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@ -68,33 +74,53 @@ namespace GoldbergGUI.Core.Services
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"STEAMVIDEO_INTERFACE_V"
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};
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// Call Download
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// Get global settings
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public async Task<(string accountName, long userSteamId)> Initialize(IMvxLog log)
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public async Task<(string accountName, long userSteamId, string language)> Initialize(IMvxLog log)
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{
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_log = log;
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var download = await Download().ConfigureAwait(false);
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if (download) await Extract(_goldbergZipPath).ConfigureAwait(false);
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return await GetGlobalSettings().ConfigureAwait(false);
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}
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public async Task<(string accountName, long steamId, string language)> GetGlobalSettings()
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{
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var accountName = "Account name...";
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long steamId = -1;
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var language = DefaultLanguage;
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await Task.Run(() =>
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{
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if (File.Exists(_accountNamePath)) accountName = File.ReadLines(_accountNamePath).First().Trim();
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if (File.Exists(_userSteamIdPath) &&
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!long.TryParse(File.ReadLines(_userSteamIdPath).First().Trim(), out steamId))
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!long.TryParse(File.ReadLines(_userSteamIdPath).First().Trim(), out steamId) &&
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steamId < 76561197960265729 && steamId > 76561202255233023)
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_log.Error("Invalid User Steam ID!");
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if (File.Exists(_languagePath)) language = File.ReadLines(_languagePath).First().Trim();
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}).ConfigureAwait(false);
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return (accountName, steamId, language);
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}
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return (accountName, steamId);
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public async Task SetGlobalSettings(string accountName, long userSteamId, string language)
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{
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if (accountName != null && accountName != "Account name...")
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await File.WriteAllTextAsync(_accountNamePath, accountName).ConfigureAwait(false);
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else
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await File.WriteAllTextAsync(_accountNamePath, "Goldberg").ConfigureAwait(false);
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if (userSteamId >= 76561197960265729 && userSteamId <= 76561202255233023)
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await File.WriteAllTextAsync(_userSteamIdPath, userSteamId.ToString()).ConfigureAwait(false);
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else
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await Task.Run(() => File.Delete(_userSteamIdPath)).ConfigureAwait(false);
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if (language != null)
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await File.WriteAllTextAsync(_languagePath, language).ConfigureAwait(false);
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else
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await File.WriteAllTextAsync(_languagePath, DefaultLanguage).ConfigureAwait(false);
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}
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// If first time, call GenerateInterfaces
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// else try to read config
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public async Task<(int appId, List<SteamApp> dlcList, bool offline, bool disableNetworking, bool disableOverlay)>
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Read(string path)
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public async Task<GoldbergConfiguration> Read(string path)
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{
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var appId = -1;
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var dlcList = new List<SteamApp>();
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@ -104,6 +130,7 @@ namespace GoldbergGUI.Core.Services
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await Task.Run(() => int.TryParse(File.ReadLines(steamAppidTxt).First().Trim(), out appId))
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.ConfigureAwait(false);
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}
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var dlcTxt = Path.Combine(path, "steam_settings", "DLC.txt");
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if (File.Exists(dlcTxt))
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{
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@ -113,23 +140,29 @@ namespace GoldbergGUI.Core.Services
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{
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var match = expression.Match(line);
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if (match.Success)
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dlcList.Add(new SteamApp {AppId = Convert.ToInt32(match.Groups["id"].Value),
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Name = match.Groups["name"].Value});
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dlcList.Add(new SteamApp
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{
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AppId = Convert.ToInt32(match.Groups["id"].Value),
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Name = match.Groups["name"].Value
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});
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}
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}
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return (appId, dlcList,
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File.Exists(Path.Combine(path, "steam_settings", "offline.txt")),
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File.Exists(Path.Combine(path, "steam_settings", "disable_networking.txt")),
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File.Exists(Path.Combine(path, "steam_settings", "disable_overlay.txt"))
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);
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return new GoldbergConfiguration
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{
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AppId = appId,
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DlcList = dlcList,
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Offline = File.Exists(Path.Combine(path, "steam_settings", "offline.txt")),
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DisableNetworking = File.Exists(Path.Combine(path, "steam_settings", "disable_networking.txt")),
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DisableOverlay = File.Exists(Path.Combine(path, "steam_settings", "disable_overlay.txt"))
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};
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}
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// If first time, rename original SteamAPI DLL to steam_api(64)_o.dll
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// If not, rename current SteamAPI DLL to steam_api(64).dll.backup
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// Copy Goldberg DLL to path
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// Save configuration files
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public async Task Save(string path, int appId, List<SteamApp> dlcList,
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bool offline, bool disableNetworking, bool disableOverlay)
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public async Task Save(string path, GoldbergConfiguration c)
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{
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// DLL setup
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const string x86Name = "steam_api";
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@ -149,15 +182,15 @@ namespace GoldbergGUI.Core.Services
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{
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Directory.CreateDirectory(Path.Combine(path, "steam_settings"));
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}
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// create steam_appid.txt
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await File.WriteAllTextAsync(Path.Combine(path, "steam_appid.txt"), appId.ToString()).ConfigureAwait(false);
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await File.WriteAllTextAsync(Path.Combine(path, "steam_appid.txt"), c.AppId.ToString()).ConfigureAwait(false);
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// DLC
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if (dlcList.Count > 0)
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if (c.DlcList.Count > 0)
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{
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var dlcString = "";
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dlcList.ForEach(x => dlcString += $"{x}\n");
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c.DlcList.ForEach(x => dlcString += $"{x}\n");
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await File.WriteAllTextAsync(Path.Combine(path, "steam_settings", "DLC.txt"), dlcString)
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.ConfigureAwait(false);
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}
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@ -166,37 +199,39 @@ namespace GoldbergGUI.Core.Services
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if (File.Exists(Path.Combine(path, "steam_settings", "DLC.txt")))
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File.Delete(Path.Combine(path, "steam_settings", "DLC.txt"));
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}
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// Offline
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if (offline)
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if (c.Offline)
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{
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await File.Create(Path.Combine(path, "steam_settings", "offline.txt")).DisposeAsync().ConfigureAwait(false);
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await File.Create(Path.Combine(path, "steam_settings", "offline.txt")).DisposeAsync()
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.ConfigureAwait(false);
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}
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else
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{
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File.Delete(Path.Combine(path, "steam_settings", "offline.txt"));
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}
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// Disable Networking
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if (disableNetworking)
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if (c.DisableNetworking)
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{
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await File.Create(Path.Combine(path, "steam_settings", "disable_networking.txt")).DisposeAsync().ConfigureAwait(false);
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await File.Create(Path.Combine(path, "steam_settings", "disable_networking.txt")).DisposeAsync()
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.ConfigureAwait(false);
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}
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else
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{
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File.Delete(Path.Combine(path, "steam_settings", "disable_networking.txt"));
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}
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// Disable Overlay
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if (disableOverlay)
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if (c.DisableOverlay)
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{
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await File.Create(Path.Combine(path, "steam_settings", "disable_overlay.txt")).DisposeAsync().ConfigureAwait(false);
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await File.Create(Path.Combine(path, "steam_settings", "disable_overlay.txt")).DisposeAsync()
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.ConfigureAwait(false);
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}
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else
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{
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File.Delete(Path.Combine(path, "steam_settings", "disable_overlay.txt"));
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}
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}
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private void CopyDllFiles(string path, string name)
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var originalDll = Path.Combine(path, $"{name}_o.dll");
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var guiBackup = Path.Combine(path, $"{name}.dll.GOLDBERGGUIBACKUP");
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var goldbergDll = Path.Combine(_goldbergPath, $"{name}.dll");
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if (!File.Exists(originalDll))
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File.Move(steamApiDll, originalDll);
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else
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File.Move(steamApiDll, guiBackup, true);
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File.SetAttributes(guiBackup, FileAttributes.Hidden);
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}
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File.Copy(goldbergDll, steamApiDll);
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}
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@ -222,7 +258,7 @@ namespace GoldbergGUI.Core.Services
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var steamAppIdTxtExists = File.Exists(Path.Combine(path, "steam_appid.txt"));
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return steamSettingsDirExists && steamAppIdTxtExists;
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}
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// Get webpage
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// Get job id, compare with local if exists, save it if false or missing
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// Get latest archive if mismatch, call Extract
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@ -313,6 +349,7 @@ namespace GoldbergGUI.Core.Services
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FindInterfaces(ref result, dllContent, new Regex("STEAMCONTROLLER_INTERFACE_VERSION"));
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}
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}
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var dirPath = Path.GetDirectoryName(filePath);
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if (dirPath == null) return;
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await using var destination = File.CreateText(dirPath + "/steam_interfaces.txt");
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}
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}
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public List<string> Languages() => new List<string>
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{
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DefaultLanguage,
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"arabic",
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"bulgarian",
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"schinese",
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"tchinese",
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"czech",
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"danish",
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"dutch",
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"finnish",
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"french",
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"german",
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"greek",
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"hungarian",
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"italian",
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"japanese",
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"koreana",
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"norwegian",
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"polish",
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"portuguese",
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"brazilian",
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"romanian",
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"russian",
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"spanish",
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"swedish",
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"thai",
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"turkish",
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"ukrainian"
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};
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private static bool FindInterfaces(ref HashSet<string> result, string dllContent, Regex regex)
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{
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var success = false;
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//result += $@"{match.Value}\n";
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result.Add(match.Value);
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}
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return success;
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}
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}
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// ReSharper disable once UnusedType.Global
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public class SteamService : ISteamService
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{
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private const string CachePath = "steamapps.json";
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private const string SteamUri = "https://api.steampowered.com/ISteamApps/GetAppList/v2/";
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private const string CachePath1 = "steamapps.json";
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//private const string CachePath1 = "steamapps_games.json";
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//private const string CachePath2 = "steamapps_dlc.json";
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private const string SteamUri1 = "https://api.steampowered.com/ISteamApps/GetAppList/v2/";
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//private const string SteamUri1 = "https://api.steampowered.com/IStoreService/GetAppList/v1/?include_games=1&key=";
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//private const string SteamUri2 = "https://api.steampowered.com/IStoreService/GetAppList/v1/?include_games=0&include_dlc=1&key=";
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private const string UserAgent =
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"Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) " +
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public async Task Initialize(IMvxLog log)
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{
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var secrets = new Secrets();
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_log = log;
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_log.Info("Updating cache...");
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var updateNeeded = DateTime.Now.Subtract(File.GetLastWriteTimeUtc(CachePath)).TotalDays >= 1;
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var updateNeeded = DateTime.Now.Subtract(File.GetLastWriteTimeUtc(CachePath1)).TotalDays >= 1;
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var cacheString = await GetCache(updateNeeded, SteamUri1, CachePath1).ConfigureAwait(false);
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SteamApps steamApps;
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try
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{
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steamApps = JsonSerializer.Deserialize<SteamApps>(cacheString);
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}
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catch (JsonException)
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{
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cacheString = await GetCache(true, SteamUri1, CachePath1).ConfigureAwait(false);
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steamApps = JsonSerializer.Deserialize<SteamApps>(cacheString);
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}
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_cache = new HashSet<SteamApp>(steamApps.AppList.Apps);
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_log.Info("Loaded cache into memory!");
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}
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private async Task<string> GetCache(bool updateNeeded, string steamUri, string cachePath)
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{
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var secrets = new Secrets();
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string cacheString;
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if (updateNeeded)
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{
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_log.Info("Getting content from API...");
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var client = new HttpClient();
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var httpCall = client.GetAsync(SteamUri);
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var httpCall = client.GetAsync(steamUri + secrets.SteamWebApiKey());
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var response = await httpCall.ConfigureAwait(false);
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var readAsStringAsync = response.Content.ReadAsStringAsync();
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var responseBody = await readAsStringAsync.ConfigureAwait(false);
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_log.Info("Got content from API successfully. Writing to file...");
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await File.WriteAllTextAsync(CachePath, responseBody, Encoding.UTF8).ConfigureAwait(false);
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await File.WriteAllTextAsync(cachePath, responseBody, Encoding.UTF8).ConfigureAwait(false);
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cacheString = responseBody;
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_log.Info("Cache written to file successfully.");
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}
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else
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{
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_log.Info("Cache already up to date!");
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cacheString = await File.ReadAllTextAsync(CachePath).ConfigureAwait(false);
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cacheString = await File.ReadAllTextAsync(cachePath).ConfigureAwait(false);
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}
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var steamApps = JsonSerializer.Deserialize<SteamApps>(cacheString);
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_cache = new HashSet<SteamApp>(steamApps.AppList.Apps);
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_log.Info("Loaded cache into memory!");
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return cacheString;
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}
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public IEnumerable<SteamApp> GetListOfAppsByName(string name)
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