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217
GoldbergGUI.Core/Services/GoldbergService.cs
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217
GoldbergGUI.Core/Services/GoldbergService.cs
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text.RegularExpressions;
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using System.Threading.Tasks;
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using GoldbergGUI.Core.Models;
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using MvvmCross.Logging;
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namespace GoldbergGUI.Core.Services
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{
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// downloads and updates goldberg emu
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// sets up config files
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// does file copy stuff
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public interface IGoldbergService
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{
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public Task<(string accountName, long userSteamId)> Initialize(IMvxLog log);
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public Task<(int appId, List<SteamApp> dlcList)> Read(string path);
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public Task Save(string path, int appId, List<SteamApp> dlcList);
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public bool GoldbergApplied(string path);
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public void Download();
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public void Extract(string archivePath);
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public Task GenerateInterfacesFile(string filePath);
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}
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// ReSharper disable once UnusedType.Global
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public class GoldbergService : IGoldbergService
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{
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private IMvxLog _log;
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//private const string GoldbergUrl = "https://mr_goldberg.gitlab.io/goldberg_emulator/";
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private readonly string _goldbergPath = Path.Combine(Directory.GetCurrentDirectory(), "goldberg");
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private static readonly string GlobalSettingsPath =
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Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData),
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"Goldberg SteamEmu Saves");
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private readonly string _accountNamePath = Path.Combine(GlobalSettingsPath, "settings/account_name.txt");
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private readonly string _userSteamIdPath = Path.Combine(GlobalSettingsPath, "settings/user_steam_id.txt");
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private readonly List<string> _interfaceNames = new List<string>
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{
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"SteamClient",
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"SteamGameServer",
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"SteamGameServerStats",
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"SteamUser",
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"SteamFriends",
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"SteamUtils",
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"SteamMatchMaking",
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"SteamMatchMakingServers",
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"STEAMUSERSTATS_INTERFACE_VERSION",
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"STEAMAPPS_INTERFACE_VERSION",
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"SteamNetworking",
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"STEAMREMOTESTORAGE_INTERFACE_VERSION",
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"STEAMSCREENSHOTS_INTERFACE_VERSION",
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"STEAMHTTP_INTERFACE_VERSION",
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"STEAMUNIFIEDMESSAGES_INTERFACE_VERSION",
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"STEAMUGC_INTERFACE_VERSION",
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"STEAMAPPLIST_INTERFACE_VERSION",
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"STEAMMUSIC_INTERFACE_VERSION",
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"STEAMMUSICREMOTE_INTERFACE_VERSION",
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"STEAMHTMLSURFACE_INTERFACE_VERSION_",
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"STEAMINVENTORY_INTERFACE_V",
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"SteamController",
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"SteamMasterServerUpdater",
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"STEAMVIDEO_INTERFACE_V"
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};
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// Call Download
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// Get global settings
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public async Task<(string accountName, long userSteamId)> Initialize(IMvxLog log)
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{
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_log = log;
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var accountName = "Account name...";
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long steamId = -1;
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await Task.Run(() =>
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{
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if (File.Exists(_accountNamePath)) accountName = File.ReadLines(_accountNamePath).First().Trim();
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if (File.Exists(_userSteamIdPath) &&
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!long.TryParse(File.ReadLines(_userSteamIdPath).First().Trim(), out steamId))
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_log.Error("Invalid User Steam ID!");
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}).ConfigureAwait(false);
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return (accountName, steamId);
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}
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// If first time, call GenerateInterfaces
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// else try to read config
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public async Task<(int appId, List<SteamApp> dlcList)> Read(string path)
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{
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var appId = -1;
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var dlcList = new List<SteamApp>();
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var steamAppidTxt = Path.Combine(path, "steam_appid.txt");
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if (File.Exists(steamAppidTxt))
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{
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await Task.Run(() => int.TryParse(File.ReadLines(steamAppidTxt).First().Trim(), out appId))
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.ConfigureAwait(false);
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}
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var dlcTxt = Path.Combine(path, "steam_settings", "DLC.txt");
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if (File.Exists(dlcTxt))
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{
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var readAllLinesAsync = await File.ReadAllLinesAsync(dlcTxt).ConfigureAwait(false);
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var expression = new Regex(@"(?<id>.*) *= *(?<name>.*)");
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foreach (var line in readAllLinesAsync)
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{
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var match = expression.Match(line);
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if (match.Success)
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dlcList.Add(new SteamApp {AppId = Convert.ToInt32(match.Groups["id"].Value),
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Name = match.Groups["name"].Value});
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}
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}
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return (appId, dlcList);
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}
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// If first time, rename original SteamAPI DLL to steam_api(64)_o.dll
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// If not, rename current SteamAPI DLL to steam_api(64).dll.backup
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// Copy Goldberg DLL to path
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// Save configuration files
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public async Task Save(string path, int appId, List<SteamApp> dlcList)
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{
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const string x86Name = "steam_api";
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const string x64Name = "steam_api64";
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if (File.Exists(Path.Combine(path, $"{x86Name}.dll")))
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{
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CopyDllFiles(path, x86Name);
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}
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if (File.Exists(Path.Combine(path, $"{x64Name}.dll")))
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{
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CopyDllFiles(path, x64Name);
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}
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if (!Directory.Exists(Path.Combine(path, "steam_settings")))
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{
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Directory.CreateDirectory(Path.Combine(path, "steam_settings"));
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}
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await File.WriteAllTextAsync(Path.Combine(path, "steam_appid.txt"), appId.ToString()).ConfigureAwait(false);
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var dlcString = "";
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dlcList.ForEach(x => dlcString += $"{x}\n");
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await File.WriteAllTextAsync(Path.Combine(path, "steam_settings", "DLC.txt"), dlcString).ConfigureAwait(false);
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}
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private void CopyDllFiles(string path, string name)
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{
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var steamApiDll = Path.Combine(path, $"{name}.dll");
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var originalDll = Path.Combine(path, $"{name}_o.dll");
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var guiBackup = Path.Combine(path, $"{name}.dll.GOLDBERGGUIBACKUP");
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var goldbergDll = Path.Combine(_goldbergPath, $"{name}.dll");
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if (!File.Exists(originalDll))
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File.Move(steamApiDll, originalDll);
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else
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{
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File.Move(steamApiDll, guiBackup, true);
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File.SetAttributes(guiBackup, FileAttributes.Hidden);
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}
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File.Copy(goldbergDll, steamApiDll);
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}
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public bool GoldbergApplied(string path)
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{
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//throw new NotImplementedException();
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return true;
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}
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// Get webpage
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// Get commit, compare with local if exists, save it if false or missing
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// Get latest archive if mismatch, call Extract
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public void Download()
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{
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//throw new NotImplementedException();
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}
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// Empty subfolder ./goldberg/
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// Extract all from archive to subfolder ./goldberg/
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public void Extract(string archivePath)
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{
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//throw new NotImplementedException();
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}
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// https://gitlab.com/Mr_Goldberg/goldberg_emulator/-/blob/master/generate_interfaces_file.cpp
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// (maybe) check DLL date first
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public async Task GenerateInterfacesFile(string filePath)
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{
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//throw new NotImplementedException();
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// Get DLL content
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var result = new HashSet<string>();
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var dllContent = await File.ReadAllTextAsync(filePath).ConfigureAwait(false);
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// find interfaces
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foreach (var name in _interfaceNames)
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{
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FindInterfaces(ref result, dllContent, new Regex($"{name}\\d{{3}}"));
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if (!FindInterfaces(ref result, dllContent, new Regex(@"STEAMCONTROLLER_INTERFACE_VERSION\d{3}")))
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{
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FindInterfaces(ref result, dllContent, new Regex("STEAMCONTROLLER_INTERFACE_VERSION"));
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}
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}
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var dirPath = Path.GetDirectoryName(filePath);
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if (dirPath == null) return;
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await using var destination = File.CreateText(dirPath + "/steam_interfaces.txt");
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foreach (var s in result)
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{
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await destination.WriteLineAsync(s).ConfigureAwait(false);
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}
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}
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private static bool FindInterfaces(ref HashSet<string> result, string dllContent, Regex regex)
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{
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var success = false;
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var matches = regex.Matches(dllContent);
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foreach (Match match in matches)
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{
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success = true;
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//result += $@"{match.Value}\n";
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result.Add(match.Value);
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}
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return success;
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}
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}
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}
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201
GoldbergGUI.Core/Services/SteamService.cs
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201
GoldbergGUI.Core/Services/SteamService.cs
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Net.Http;
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using System.Text;
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using System.Text.Json;
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using System.Text.RegularExpressions;
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using System.Threading.Tasks;
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using AngleSharp.Dom;
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using AngleSharp.Html.Parser;
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using GoldbergGUI.Core.Models;
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using GoldbergGUI.Core.Utils;
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using MvvmCross.Logging;
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using NinjaNye.SearchExtensions;
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using SteamStorefrontAPI;
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namespace GoldbergGUI.Core.Services
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{
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// gets info from steam api
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public interface ISteamService
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{
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public Task Initialize(IMvxLog log);
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public IEnumerable<SteamApp> GetListOfAppsByName(string name);
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public SteamApp GetAppByName(string name);
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public SteamApp GetAppById(int appid);
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public Task<List<SteamApp>> GetListOfDlc(SteamApp steamApp, bool useSteamDb);
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}
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// ReSharper disable once UnusedType.Global
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public class SteamService : ISteamService
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{
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private const string CachePath = "steamapps.json";
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private const string SteamUri = "https://api.steampowered.com/ISteamApps/GetAppList/v2/";
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private const string UserAgent =
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"Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) " +
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"Chrome/87.0.4280.88 Safari/537.36";
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private HashSet<SteamApp> _cache = new HashSet<SteamApp>();
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private IMvxLog _log;
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public async Task Initialize(IMvxLog log)
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{
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_log = log;
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_log.Info("Updating cache...");
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var updateNeeded = DateTime.Now.Subtract(File.GetLastWriteTimeUtc(CachePath)).TotalDays >= 1;
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string cacheString;
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if (updateNeeded)
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{
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_log.Info("Getting content from API...");
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var client = new HttpClient();
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var httpCall = client.GetAsync(SteamUri);
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var response = await httpCall.ConfigureAwait(false);
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var readAsStringAsync = response.Content.ReadAsStringAsync();
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var responseBody = await readAsStringAsync.ConfigureAwait(false);
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_log.Info("Got content from API successfully. Writing to file...");
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await File.WriteAllTextAsync(CachePath, responseBody, Encoding.UTF8).ConfigureAwait(false);
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cacheString = responseBody;
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_log.Info("Cache written to file successfully.");
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}
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else
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{
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_log.Info("Cache already up to date!");
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cacheString = await File.ReadAllTextAsync(CachePath).ConfigureAwait(false);
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}
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var steamApps = JsonSerializer.Deserialize<SteamApps>(cacheString);
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_cache = new HashSet<SteamApp>(steamApps.AppList.Apps);
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_log.Info("Loaded cache into memory!");
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}
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public IEnumerable<SteamApp> GetListOfAppsByName(string name)
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{
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var listOfAppsByName = _cache.Search(x => x.Name)
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.SetCulture(StringComparison.OrdinalIgnoreCase)
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.ContainingAll(name.Split(' ')).ToHashSet();
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foreach (var steamApp in listOfAppsByName)
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{
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var sa = Task.Run(async () => await AppDetails.GetAsync(steamApp.AppId).ConfigureAwait(false)).Result;
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if (sa.Type != AppType.Game) listOfAppsByName.Remove(steamApp);
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}
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return listOfAppsByName;
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}
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public SteamApp GetAppByName(string name)
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{
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_log.Info($"Trying to get app {name}");
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var comparableName = Regex.Replace(name, Misc.SpecialCharsRegex, "").ToLower();
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var app = _cache.FirstOrDefault(x => x.CompareName(comparableName));
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if (app != null) _log.Info($"Successfully got app {app}");
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return app;
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}
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public SteamApp GetAppById(int appid)
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{
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_log.Info($"Trying to get app with ID {appid}");
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var app = _cache.FirstOrDefault(x => x.AppId.Equals(appid));
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if (app != null) _log.Info($"Successfully got app {app}");
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return app;
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}
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public async Task<List<SteamApp>> GetListOfDlc(SteamApp steamApp, bool useSteamDb)
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{
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_log.Info("Get DLC");
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var dlcList = new List<SteamApp>();
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if (steamApp != null)
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{
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var task = AppDetails.GetAsync(steamApp.AppId);
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var steamAppDetails = await task.ConfigureAwait(true);
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if (steamAppDetails.Type == AppType.Game)
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{
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steamAppDetails.DLC.ForEach(x =>
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{
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var result = _cache.FirstOrDefault(y => y.AppId.Equals(x)) ??
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new SteamApp {AppId = x, Name = $"Unknown DLC {x}"};
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dlcList.Add(result);
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});
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dlcList.ForEach(x => _log.Debug($"{x.AppId}={x.Name}"));
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_log.Info("Got DLC successfully...");
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// Get DLC from SteamDB
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// Get Cloudflare cookie
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// Scrape and parse HTML page
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// Add missing to DLC list
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if (useSteamDb)
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{
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var steamDbUri = new Uri($"https://steamdb.info/app/{steamApp.AppId}/dlc/");
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/* var handler = new ClearanceHandler();
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var client = new HttpClient(handler);
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var content = client.GetStringAsync(steamDbUri).Result;
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_log.Debug(content); */
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var client = new HttpClient();
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client.DefaultRequestHeaders.UserAgent.ParseAdd(UserAgent);
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_log.Info("Get SteamDB App");
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var httpCall = client.GetAsync(steamDbUri);
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var response = await httpCall.ConfigureAwait(false);
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_log.Debug(httpCall.Status.ToString());
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_log.Debug(response.EnsureSuccessStatusCode().ToString());
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var readAsStringAsync = response.Content.ReadAsStringAsync();
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var responseBody = await readAsStringAsync.ConfigureAwait(false);
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_log.Debug(readAsStringAsync.Status.ToString());
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var parser = new HtmlParser();
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var doc = parser.ParseDocument(responseBody);
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// Console.WriteLine(doc.DocumentElement.OuterHtml);
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var query1 = doc.QuerySelector("#dlc");
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if (query1 != null)
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{
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var query2 = query1.QuerySelectorAll(".app");
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foreach (var element in query2)
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{
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var dlcId = element.GetAttribute("data-appid");
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var dlcName = $"Unknown DLC {dlcId}";
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var query3 = element.QuerySelectorAll("td");
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if (query3 != null) dlcName = query3[1].Text().Replace("\n", "").Trim();
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var dlcApp = new SteamApp {AppId = Convert.ToInt32(dlcId), Name = dlcName};
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var i = dlcList.FindIndex(x => x.AppId.Equals(dlcApp.AppId));
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if (i > -1)
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{
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if (dlcList[i].Name.Contains("Unknown DLC")) dlcList[i] = dlcApp;
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}
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else
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{
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dlcList.Add(dlcApp);
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}
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}
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dlcList.ForEach(x => _log.Debug($"{x.AppId}={x.Name}"));
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_log.Info("Got DLC from SteamDB successfully...");
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}
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else
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{
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_log.Error("Could not get DLC from SteamDB!");
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}
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}
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}
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else
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{
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_log.Error("Could not get DLC: Steam App is not of type \"game\"");
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}
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}
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else
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{
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_log.Error("Could not get DLC: Invalid Steam App");
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}
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return dlcList;
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}
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}
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}
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